So, you would use this in a Supernova deck, Crockett?
That's interesting.
In fact, a partly upped rainbow, with the supernovas being upgraded?
And you'd use it in an immorush?
Curiously fun, but go on.
If you can give me a rough draft of a supernova deck using these, and an immo rush using these, as well as explaining the advantage of doing so, that would be quite interesting, actually.
Because, the mark doesn't seem too relevant in a supernova deck, and if you're using SoBra in both, then the card draw seems rather irrelevant. And the healing seems a little annoying too, although, technically, it doesn't actually do anything in a rush. Well, it does - it makes you have to deal an extra 10 damage, but so does your opponent, so it all balances out.
But the reason why click to remove is the better upgrade, is control.
If your opponent is getting too strong because of it, you can neuter thier power by removing it.
If you're about to deck out, you delay it by removing it.
It helps both players. The trick to this card is to get more out of it than they do. on paper, it's a really symmetrical card - It helps both players equally. But, through techniques such as using stalls, deckout decks, not playing as much, you can manipulate how much this card helps you and the opponent.
If they're getting more out of it, it hurts them more than it hurts you to remove it, right?