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FallenSoul

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Fallen Soul | Fallen Soul https://elementscommunity.org/forum/index.php?topic=9934.msg118944#msg118944
« on: July 20, 2010, 09:50:20 am »
NAME:
Fallen Soul
ELEMENT:
Darkness
COST:
5 :darkness
TYPE:
Creature
ATK|HP:
2/3
ABILITY:
Ally Death -1|+3.
Ally Light +3|-1.
 :darkness :darkness Suffering: Damage Target creature equal to the number of opposing creatures.
NAME:
Fallen Soul
ELEMENT:
Darkness
COST:
6 :darkness
TYPE:
Creature
ATK|HP:
3/4
ABILITY:
Ally Death -1|+3.
Ally Light +3|-1.
 :darkness :darkness Suffering: Damage Target creature equal to the number of opposing creatures.
ART:
Edited from http://www.elusionist.com/galleries/BlackGhost2/cards/BlackGhost_jokera.jpg
IDEA:
FallenSoul
NOTES:
:darkness :darkness Suffering:
more are the creatures on the enemy field more you can kill them, less are, less damage you can do
if there are 1 creatures on the enemy side of the field it does 1 damage
if there are 5 creatures on the enemy side of the field it does 5 damage
of course creature must be targettable

The keyword Ally meaning "While there is a creature of that element on the same side of the battlefield the bonus is given" so:
Fallen Soul gain -1/+3 if there are at least 1 death element creature in play
Fallen Soul gain +3/-1 if there are at least 1 light element creature in play
Fallen Soul gain +1/+1 if there are at least 1 light element & 1 death element creatures in play

so.. if there are at least 1 death element creature (that can be a Skeleton, a Mummy, a Volture, or any other death element creature)
Fallen Soul gain the bonus (however if you have 2 or more death creatures in play the bonus will be the same, so Fallen Soul won't get -1/+3 x N)

same goes for light.. if there are at least 1 light element creature (such as Pegasus, Photon, or any other light element creature)
Fallen Soul gain the bonus (however if you have 2 or more light creatures in play the total bonus won't change, so Fallen Soul won't get +3/-1 x N)

and, if there are both light creature/creatures and death creature/creatures in play, as for the previous bonuses, Fallen Soul would get +1/+1, regardless of the number of creatures (so with 2 light element + 2 death element in play, you won't get +1/+1 x 2 but +1/+1)

+1/+1 because --> (-1/+3 + +3/-1) : 2 --> (+2/+2) : 2
either way (with +2/+2) i think it would be OP (especially if fractalized..)
Array it's an attempt to have creatures that gain bonuses from the presence of other creatures
SERIES:
-

Kael Hate

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Re: Fallen Soul | Fallen Soul https://elementscommunity.org/forum/index.php?topic=9934.msg118954#msg118954
« Reply #1 on: July 20, 2010, 10:33:33 am »
I like this. Well balanced and a nice effect.

I was looking for some more Black Playing cards to add to my collection of Copags I'll have to check that site out more.


Fill the Element box in in words and add the icon to the cost and it should be good for the Crucible once the comp is over.

FallenSoul

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Re: Fallen Soul | Fallen Soul https://elementscommunity.org/forum/index.php?topic=9934.msg118965#msg118965
« Reply #2 on: July 20, 2010, 11:14:51 am »
Fill the Element box in in words and add the icon to the cost and it should be good for the Crucible once the comp is over.
Sorry, i didn't understand very well..

$$$man

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Re: Fallen Soul | Fallen Soul https://elementscommunity.org/forum/index.php?topic=9934.msg118967#msg118967
« Reply #3 on: July 20, 2010, 11:16:51 am »
Under cost you have 5 and 6 respectively. Each of those should be 5 :darkness and 6 :darkness.

FallenSoul

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Re: Fallen Soul | Fallen Soul https://elementscommunity.org/forum/index.php?topic=9934.msg118971#msg118971
« Reply #4 on: July 20, 2010, 11:20:17 am »
ok, got it
i was focusing on the card >.<
done

bigreen69

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Re: Fallen Soul | Fallen Soul https://elementscommunity.org/forum/index.php?topic=9934.msg120186#msg120186
« Reply #5 on: July 21, 2010, 07:03:01 pm »
i like the "suffering" ability a lot.

dragonhuman

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Re: Fallen Soul | Fallen Soul https://elementscommunity.org/forum/index.php?topic=9934.msg120194#msg120194
« Reply #6 on: July 21, 2010, 07:07:56 pm »
the ability does seem kinda overpowered, dealing anywhere between 1 and 23 damage per turn for only 2 darkness

interesting idea for array btw

Kael Hate

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Re: Fallen Soul | Fallen Soul https://elementscommunity.org/forum/index.php?topic=9934.msg121990#msg121990
« Reply #7 on: July 23, 2010, 03:37:32 pm »
CURATOR COMMENT

This is Crucible ready




Questions / Comments / Suggestions
Note that :death and :light mean Death and Light quanta respectively and not the Element Death and the Element Light.
The Ability Array should be Re-written to explain what is in a better way otherwise people aren't going to know what it does.
Also it doesn't seem to work as a keyword.

FallenSoul

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Re: Fallen Soul | Fallen Soul https://elementscommunity.org/forum/index.php?topic=9934.msg122245#msg122245
« Reply #8 on: July 23, 2010, 07:46:56 pm »
mhm.. i modified a bit..
do you think it's ok this way?

Kael Hate

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Re: Fallen Soul | Fallen Soul https://elementscommunity.org/forum/index.php?topic=9934.msg122898#msg122898
« Reply #9 on: July 24, 2010, 03:58:43 pm »
mhm.. i modified a bit..
do you think it's ok this way?
Now you need to fix up the table properly.

The problem still exists that Array doesn't detail what it does on the card and the keyword isn't related to the benefit.
If I put on a new Card "Array Water" what will that mean?

FallenSoul

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Re: Fallen Soul | Fallen Soul https://elementscommunity.org/forum/index.php?topic=9934.msg123166#msg123166
« Reply #10 on: July 24, 2010, 08:22:04 pm »
mhm.. i modified a bit..
do you think it's ok this way?
Now you need to fix up the table properly.

The problem still exists that Array doesn't detail what it does on the card and the keyword isn't related to the benefit.
If I put on a new Card "Array Water" what will that mean?
Done.
..i know, but i think it's too long to explain and i guess i can't do it properly with less words
if you have any suggestion for a smaller effect explain you are welcome

Kael Hate

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Re: Fallen Soul | Fallen Soul https://elementscommunity.org/forum/index.php?topic=9934.msg123232#msg123232
« Reply #11 on: July 24, 2010, 09:06:17 pm »
mhm.. i modified a bit..
do you think it's ok this way?
Now you need to fix up the table properly.

The problem still exists that Array doesn't detail what it does on the card and the keyword isn't related to the benefit.
If I put on a new Card "Array Water" what will that mean?
Done.
..i know, but i think it's too long to explain and i guess i can't do it properly with less words
if you have any suggestion for a smaller effect explain you are welcome
I'd do it like this.

"
Ally Death -1|+3.
Ally Light +3|-1.
 :darkness :darkness Suffering: Damage Target creature equal to the number of opposing creatures.
"

The keyword Ally meaning "While there is a creature of that element on the same side of the battlefield the bonus is given"

This way I could create "Ally Fire +4|+4" or "Ally Time -2|-2" or whatever and it doesn't matter that the penalties/benefits overlap.

 

blarg: