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Epic 3 Card Design Submission (whatifidogetcaught?) https://elementscommunity.org/forum/index.php?topic=47286.msg1046637#msg1046637
« on: February 28, 2013, 05:57:17 pm »
NAME:
Illumination
ELEMENT:
Light
COST:
5 :light
TYPE:
Permanent
ATK|HP:

TEXT:
All healing on the field is increased by 50%. Does not stack.
NAME:
Enlightenment
ELEMENT:
Light
COST:
4 :light
TYPE:
Permanent
ATK|HP:

TEXT:
All healing on the field is increased by 50%. Does not stack.

ART:
Robin Halioua
IDEA:
whatifidogetcaught?
NOTES:
Today will be illuminating -- even enlightening.

It may be dark outside, but you can shine bright.

Healing rounds down.
Spoiler for specific cards/situations:
Antimatter: Healing increases by 50%
Vampire: Healing increases by 50%, damage stays the same
Antimatter Vampire: Healing increases by 50%, damage stays the same
Shard of Sacrifice: No effect
Black Hole: Healing increases by 50%, quanta drain remains the same
Stone Skin/Shard of Divinity: Healing increases by 50%, MAX HP gain remains the same
Heal: 30 HP restored
Druidic/Jade Staff: 7 HP restored per turn
Empathetic/Feral Bond: 50% bonus on only ONE Bond per turn
Shard of Gratitude: 4 HP restored, 7 HP restored with Life Mark
Purify: +3
Holy Light/Flash: 15 HP restored, damage unaffected for Death/Darkness creatures
Angel: 7 HP restored
Miracle: unaffected
Luciferin: 15 HP restored
Sanctuary: 6 HP restored for only ONE Sanctuary
Drain/Siphon Life/Nightmare: Healing increased by 50%, damage is unaffected
SERIES:
Epic 3 Card Design Competition

NAME:
Corrosion
ELEMENT:
Gravity
COST:
2 :gravity
TYPE:
Spell
ATK|HP:

TEXT:
Target permanent begins to fail.
NAME:
Rust
ELEMENT:
Gravity
COST:
1 :gravity
TYPE:
Spell
ATK|HP:

TEXT:
Target permanent begins to fail.

ART:
stevemur
IDEA:
whatifidogetcaught?
NOTES:
Today, everything just seems to fall into place.

I once broke an iron bar in half. I don't recommend jumping off of things face first, by the way.

The target permanent works one turn, then doesn't work one turn, then works one turn, then doesn't work two turns, then works one turn, then doesn't work three turns, etc.
SERIES:
Epic 3 Card Design Competition

NAME:
Moonshine
ELEMENT:
Darkness
COST:
3 :darkness
TYPE:
Permanent
ATK|HP:

TEXT:
0: Sip. Target creature gains a Moonshine counter. If counters=creature's HP, creature becomes "erratic."
NAME:
Moonshine
ELEMENT:
Darkness
COST:
2 :darkness
TYPE:
Creature
ATK|HP:

TEXT:
0: Sip. Target creature gains a Moonshine counter. If counters=creature's HP, creature becomes "erratic."

ART:
AKarmine
IDEA:
whatifidogetcaught?
NOTES:
Misdirection and secrets rule the day today.

Don't drink the Kool-aid.

"Erratic" causes the creature to do one of the following on its turn (equal chances of each)

Behave normally.
Attack the owner.
Attack itself.
Attack enemy creatures.
Attack friendly creatures.
Do nothing.
Switch sides of the field.
SERIES:
Epic 3 Card Design Competition
« Last Edit: March 04, 2013, 03:09:59 pm by whatifidogetcaught? »
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