ART: | Zanzarino and Kamietsu
| IDEA: | hainkarga
| NOTES: | Submission for the "Skill of the Elemental" Competition.
How it works: Each turn, for three quanta, it can target a creature and create a copy of it at the bottom of your deck. Parallel universe creates a copy of the target on the field. Eternity moves the target on top of owners deck. Mark of Warp creates a copy of the target at the bottom of your deck.
Why is it useful ?: It can be used much like eternity; to prevent deckout. Eternity can lock down opponent's drawing, can deal damage, lets you mitigate damage by rewinding an expensive creature and can nullify your antimattered creatures. Warp of time can do none of those things but each turn it can add creatures into your deck to increase your offense which eternity can't do. So they have very different uses.
Concept: You distort the time and enslave the target creature's copy from another time. It is like traveling back through time (say to yesterday) and abduct a copy of yourself. In theory this can create an alternate timeline since it is otherwise a paradox.
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