*fixed the upped automaton image*
A lot to like here. A couple of suggestions.
On the first card I'd probably make it a life card with the activation in Dark instead. Seems more natural to me. Not a big deal either way.
On the second, I love the ability. Love the balance. Really nice card. However, the flavor seems a bit off. Can you explain how a clockwork automatron gives this ability? If not, I'd keep trying to find a name for the card that explains the ability better. (my favorite card of the 3)
On the last, I'm just not sure that quanta is so hard to come by in this game that this card makes any sense to me. I'm not sure it'd be better than adding a pillar to your deck instead. Why not give it a stronger effect instead?
My intention with making the Forest having
activation was to reduce its power, as the devourers would give you more
quanta, making it easier to spring more devourers. Then again, mitodevourers is not such a fast deck and 'curse' sounds like something that would have
cost, so maybe it would be better it the elements were the other way around (plus,
needs more cards). Anyway, my thoughts so far is that this may still be too slow, so it'll still see some change (maybe make it cheaper).
The name Clockwork Automaton was actually the first thing that came to my mind when I looked at the art
. I thought a little after your suggestion and I think that "Golden Mage | Time Mage" also fits the image and works better with the ability I came up with. Will think some more and see if I have more ideas.
My idea for the last one is that if you got enough of them you could play the cards at 0 cost, meaning that they can be cards from elements you even don't have pillars of (like playing rage pot in a mono water deck), or fuel them with cremation for example if they cost 1
. I checked now the costs of the cards and this may be indeed hard to pull for the unupped ones, so I'll probably increase the effect to reducing 2 quanta per card and increasing the cost of this card.