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Offline andretimpaTopic starter

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E3CDC - andretimpa's submissions https://elementscommunity.org/forum/index.php?topic=47333.msg1047003#msg1047003
« on: March 01, 2013, 03:22:15 pm »
NAME:
Cursed Forest
ELEMENT:
Life
COST:
3 :life
TYPE:
Permanent
ATK|HP:

TEXT:
:darkness :darkness : Curse
Generate a Devourer
NAME:
Cursed Forest
ELEMENT:
Life
COST:
3 :life
TYPE:
Permanent
ATK|HP:

TEXT:
:darkness :darkness : Curse
Generate a Pest

ART:
Robin Halioua
IDEA:
andretimpa
NOTES:
Today is a great day to be alive!
Just remember that some secrets of old are best left alone.

SERIES:

NAME:
Chronomancer
ELEMENT:
Time
COST:
4 :time
TYPE:
Creature
ATK|HP:
2 | 5
TEXT:
:time :time : Hurry
Target creature can use its skill again this turn
NAME:
Chronomancer
ELEMENT:
Time
COST:
4 :time
TYPE:
Creature
ATK|HP:
3 | 8
TEXT:
:time : Hurry
Target creature can use its skill again this turn

ART:
stevemur
IDEA:
andretimpa
NOTES:
The ability can remove summoning sickness

Take your time today.
Through your assistance, the speed of your allies will know no limits.

SERIES:



NAME:
Improved Alchemy
ELEMENT:
Water
COST:
5 :water
TYPE:
Permanent
ATK|HP:

TEXT:
Reduce the cost of all alchemy cards by 2 (stackable)
NAME:
Improved Alchemy
ELEMENT:
Water
COST:
4 :water
TYPE:
Permanent
ATK|HP:

TEXT:
Reduce the cost of all alchemy cards by 2 (stackable)

ART:
AKarmine
IDEA:
andretimpa
NOTES:
Obviously, costs cannot be negative

Today is a day to go with the ebb and flow of things.
They say that practice makes perfect, so what are you waiting to start?

SERIES:

« Last Edit: March 05, 2013, 01:13:17 pm by andretimpa »
Every time a graboid evolves, an elemental gets his wings.
:gravity Guild (old), War 9 & 13 (gen) / :time Brawl 2 & 3, War 7 & 14 / :death War 8 & 12 / :fire Brawl 4 / :entropy Brawl 5 / :darkness War 10

Offline jazzfan27

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Re: E3CDC - andretimpa's submissions https://elementscommunity.org/forum/index.php?topic=47333.msg1047066#msg1047066
« Reply #1 on: March 01, 2013, 06:32:04 pm »
A lot to like here.  A couple of suggestions.

On the first card I'd probably make it a life card with the activation in Dark instead.  Seems more natural to me.  Not a big deal either way.

On the second, I love the ability.  Love the balance.  Really nice card.  However, the flavor seems a bit off.  Can you explain how a clockwork automatron gives this ability?  If not, I'd keep trying to find a name for the card that explains the ability better.  (my favorite card of the 3)

On the last, I'm just not sure that quanta is so hard to come by in this game that this card makes any sense to me.  I'm not sure it'd be better than adding a pillar to your deck instead.  Why not give it a stronger effect instead?

Offline andretimpaTopic starter

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Re: E3CDC - andretimpa's submissions https://elementscommunity.org/forum/index.php?topic=47333.msg1047161#msg1047161
« Reply #2 on: March 01, 2013, 10:57:43 pm »
*fixed the upped automaton image*

A lot to like here.  A couple of suggestions.

On the first card I'd probably make it a life card with the activation in Dark instead.  Seems more natural to me.  Not a big deal either way.

On the second, I love the ability.  Love the balance.  Really nice card.  However, the flavor seems a bit off.  Can you explain how a clockwork automatron gives this ability?  If not, I'd keep trying to find a name for the card that explains the ability better.  (my favorite card of the 3)

On the last, I'm just not sure that quanta is so hard to come by in this game that this card makes any sense to me.  I'm not sure it'd be better than adding a pillar to your deck instead.  Why not give it a stronger effect instead?

My intention with making the Forest having :life activation was to reduce its power, as the devourers would give you more :darkness quanta, making it easier to spring more devourers. Then again, mitodevourers is not such a fast deck and 'curse' sounds like something that would have :darkness cost, so maybe it would be better it the elements were the other way around (plus, :life needs more cards). Anyway, my thoughts so far is that this may still be too slow, so it'll still see some change (maybe make it cheaper).

The name Clockwork Automaton was actually the first thing that came to my mind when I looked at the art ;D . I thought a little after your suggestion and I think that "Golden Mage | Time Mage" also fits the image and works better with the ability I came up with. Will think some more and see if I have more ideas.

My idea for the last one is that if you got enough of them you could play the cards at 0 cost, meaning that they can be cards from elements you even don't have pillars of (like playing rage pot in a mono water deck), or fuel them with cremation for example if they cost 1 :underworld . I checked now the costs of the cards and this may be indeed hard to pull for the unupped ones, so I'll probably increase the effect to reducing 2 quanta per card and increasing the cost of this card.
Every time a graboid evolves, an elemental gets his wings.
:gravity Guild (old), War 9 & 13 (gen) / :time Brawl 2 & 3, War 7 & 14 / :death War 8 & 12 / :fire Brawl 4 / :entropy Brawl 5 / :darkness War 10

Offline jazzfan27

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Re: E3CDC - andretimpa's submissions https://elementscommunity.org/forum/index.php?topic=47333.msg1047169#msg1047169
« Reply #3 on: March 01, 2013, 11:14:48 pm »
Time Golem?
Time Android?
Time Cyborg?

Personally, I'm thinking something along the lines of Clockwork Liche.  But, then you might want the color to be Death instead.  Not sure if you are willing to go with 2 elements or not.

Anyway, best of luck in the competition.

Offline andretimpaTopic starter

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Re: E3CDC - andretimpa's submissions https://elementscommunity.org/forum/index.php?topic=47333.msg1047172#msg1047172
« Reply #4 on: March 01, 2013, 11:31:22 pm »
Thanks.

I want to stick with mono :time , but thank you for the suggestions.
Every time a graboid evolves, an elemental gets his wings.
:gravity Guild (old), War 9 & 13 (gen) / :time Brawl 2 & 3, War 7 & 14 / :death War 8 & 12 / :fire Brawl 4 / :entropy Brawl 5 / :darkness War 10

 

blarg: