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Offline KuroaitouTopic starter

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Re: Card Design War Submissions thread https://elementscommunity.org/forum/index.php?topic=23196.msg303200#msg303200
« Reply #48 on: April 01, 2011, 05:10:06 pm »
Submission period deadline reached! :) This topic will be locked until the Voting Phase for Round 2 is over.

NOTE: Nepycros was having severe computer issues which prevented him from displaying/creating his cards effectively, but he managed to get his cards in on time.

EDIT: Round 3 HAS BEGUN! :)

Offline pikachufan2164

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Re: Card Design War Submissions thread https://elementscommunity.org/forum/index.php?topic=23196.msg305877#msg305877
« Reply #49 on: April 05, 2011, 10:07:56 am »
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NOTES: The Countdown passive ability works like Phase Shield / Wings / Sundial timing. At the end of your turn, reduce the countdown number by 1. When the countdown number is 0, destroy the card. It's a hybrid of Unstable Gas and Rain of Fire, but a bit more versatile.

When I saw the card art, I pictured it as a piece of flaming clockwork, so in came the idea of delayed direct damage. Of course, you could also hurry it up by manually destroying it, but you'd end up doing less direct damage to your opponent and more damage to all creatures. This mechanic also discourages the opponent from using PC on it.

Note that stealing a permanent is treated as destroying it, then playing a copy of the permanent in the game! Countdown is also NOT reset when the card is stolen.

Damage Table:
Countdown when destroyedOpponent DamageCreature Damage
303
2102
1201
0300
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Offline OldTrees

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Re: Card Design War Submissions thread https://elementscommunity.org/forum/index.php?topic=23196.msg305890#msg305890
« Reply #50 on: April 05, 2011, 11:28:54 am »
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NOTES:
It will not cause itself or a duplicate to trigger.
Countdown 1 means that it will be in play 2 turns minimum. (hence the ability could be triggered)
Thanks pikachufan2164 for the wording "Countdown." It works much better than the old "Doom Clock" term.
This time the design process was much faster due to real life time constraints.
The image was very fiery and would seem lacking if I put it in Gravity even as a dying planet.
The cost of 7 :fire means that either this was going to be a stall win condition card or a semirush finisher/multiplier.
I used :fire as the activation cost to represent additional fire being added to the ring.
Stat duplication between creatures in the same element creates redundancy if not done with care. Time constraints and getting the only non creature image eliminated that option.
Spell had no additional requirements and thus was not an option because it was an "easy way" to bypass the increased difficulty despite the cost being more restrictive for spells.
The first thought from the image was an unstable gas mechanic. This reminded me of an old Time card suggestion based on a bomb.
I tried to figure out a suitable mechanic for a counter accumulating card. However the image and element did not help.
Then I remembered Dive and Absorb. Flooding's Absorb cost originally made it too weak. Dive is a voluntary additional cost and preformed much better. This lead to the idea of using a "doom clock" now known as a "countdown" to act as a voluntary upkeep cost while also preparing player activated counter accumulation coding.
The actual main effect was an idea that I had never quite found the right surrounding structure for it until now.
 This costs 1 :fire+3 :fire per turn|3 :fire+2 :fire per turn to increase the damage dealt by each damage source. Due to the high cost 2 hp loss per damage source seems wise. A cheaper version that has 1hp loss would be better but does not fit in the competition. Although that change is likely to occur after the competition.
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Re: Card Design War Submissions thread https://elementscommunity.org/forum/index.php?topic=23196.msg307836#msg307836
« Reply #51 on: April 07, 2011, 10:56:34 pm »
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NOTES:
- name derived from here (http://en.wikipedia.org/wiki/Ichneumonidae)
- attack and hp of Dragonfly | Damselfly
- the ability is similar to dune scorpion's, but two poison counters for each card played
- no, it's not a passive ability, it can be lobo'd
- not that OP, since :air doesn't have rewind, and can't have you play cards over and over, and due to the high cost, by the time the poison is there, your opponent probably doesn't need to many more cards...
- no, it's not UP either, because it has >0 attack, AND it's pretty dangerous if you can get it out quickly enough

Offline majofa

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Re: Card Design War Submissions thread https://elementscommunity.org/forum/index.php?topic=23196.msg308050#msg308050
« Reply #52 on: April 08, 2011, 07:10:17 am »
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NOTES: This is a shield that is similar to Bone Wall, except that it works with Time's ability to draw cards. For this card: 'time barrier' is similar to 'bone shield' for blocking damage. Plus it gives Time a shield that actually blocks damage. And it could work well in a mono-Time. And yes, it gets counters if your opponent uses a card effect to draw a card. Normal 'beginning of the turn drawing' doesn't affect this card.

Offline Thalas

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Re: Card Design War Submissions thread https://elementscommunity.org/forum/index.php?topic=23196.msg308375#msg308375
« Reply #53 on: April 08, 2011, 07:57:26 pm »
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NOTES: ORIGINAL = SUMMONING
removes ANYTHING and triples/ quadruples stats

Offline ZephyrPhantom

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Re: Card Design War Submissions thread https://elementscommunity.org/forum/index.php?topic=23196.msg308501#msg308501
« Reply #54 on: April 08, 2011, 10:12:58 pm »
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NOTES:
"Can be used multiple times." means that the card can use its ability as many times as it wants each turn (similar to Rustler) as long as there are still counters on it.

I noticed the card image was a Wasp, but then I wondered why it seemed to be in odd position. After looking around I bit I found that the card reminded me of an insect trapped in amber, so I decided to make the card based around that.

Thematicwise, everytime a creature is delayed, amber hardens around it. Even though the creature will break free, the energy created will be stored in the amber "quarry" and be saved for a later use (quantum generation).

It works very well with Vanadium Warden as well as Procastination. Along with a few Stoneskins, this card can create an effective stall deck where creatures continuosly delay themselves (from Warden and Procastination) to power the quantum for your Stoneskins.
The Other quantum cost is so that it has additionaly versatility in rainbows, where you could possibly splash it in with Proscastination to make an Earth-focused rainbow stall with lots of healing.

It's overall balanced out by it's high cost in a mono and semi-situational use as not all elements in the game have a source of Delay CC.

Offline Legit

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Re: Card Design War Submissions thread https://elementscommunity.org/forum/index.php?topic=23196.msg308538#msg308538
« Reply #55 on: April 08, 2011, 11:13:41 pm »
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NOTES: Aquatic Bird is a passive ability.
Aquatic Bird: If you have more :water quanta, Trumpeter Swan gains the ability “Submerge.” Submerged creatures cannot be targeted or seen by the opponent. It is basically Cloak, except it only affects Trumpeter Swan. Submerged creatures also do not die when in the top/bottom row when Flooding is active.
If you have more :air quanta, Trumpeter Swan becomes airborne and gains the ability “ :air : Dive.”

If you have the same amount of both :water and :air quanta, Aquatic Bird is Submerged and does not gain Dive. If the superior element changes (for example, if you have 2 :water and 1 :air and then you gain 2 :air),  the ability of Trumpeter Swan will change.

This card adds a new concept to the game as well as increases synergy with life and water/air. This card works well with individual cards with Sky Blitz and Flooding. It also opens up new deck ideas and strengthens the duos Life/Water and Life/Air, and even Life/Water/Air. These elements are connected and exist symbiotically in real life, and I believe they deserve to have more synergy in game. 

Offline KuroaitouTopic starter

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Re: Card Design War Submissions thread https://elementscommunity.org/forum/index.php?topic=23196.msg308717#msg308717
« Reply #56 on: April 09, 2011, 09:22:57 am »
Submission period deadline reached! :) This topic will be locked until the Voting Phase for Round 3 is over.

NOTE: Because geekz_always_win has failed to submit an entry, he has subsequently forfeited his match.

EDIT: Round 4 has begun!

Offline pikachufan2164

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Re: Card Design War Submissions thread https://elementscommunity.org/forum/index.php?topic=23196.msg312180#msg312180
« Reply #57 on: April 15, 2011, 09:33:56 am »
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NOTES: Based on its shade and the futuristic feel alone, I knew that this was going to be a Gravity card. The card art makes it look like that the fighter is warping out of a portal of some sort, so it had to be some sort of fast creature. However, I had to work with the fact that my username has a staggering 14 characters, which meant that I was putting a ridiculously expensive card in a ridiculously slow element. Fun times, right? Then, I had an interesting idea -- alternative playing costs. Since Gravity has trouble fighting against creature swarms, I gave the card a cost reduction for each opposing creature in play.

Immaterial is identical to the ability granted by Quintessence. Singularity is identical to Gravity Pull, except for the fact that no other creatures on its side may be Gravity Pulled. Legendary means that only one copy of this card can be in play at a time. The Implosion ability sacrifices the creature and deals damage equal to its remaining HP to both players.

The card also complements the situations that it could be used for -- a defensive Gravity Pull for fighting against creature swarms, and the Implosion ability for use in the endgame.

A lot of thought went into the balancing of the cost reduction mechanic to avoid OPness with Fractal, and with the Implosion ability and just simply playing multiple copies when the opposition had a whole bunch of creatures in play.
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Offline Thalas

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Re: Card Design War Submissions thread https://elementscommunity.org/forum/index.php?topic=23196.msg312282#msg312282
« Reply #58 on: April 15, 2011, 03:17:04 pm »
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NOTES: Creates Manacle between Virus and Spectre and you can use this as protect against CC.

Re: Card Design War Submissions thread https://elementscommunity.org/forum/index.php?topic=23196.msg312492#msg312492
« Reply #59 on: April 15, 2011, 10:51:15 pm »
TOURNAMENT CARD IDEA - Curator approval not required - DO NOT MODIFY THIS PART
NOTES:
- Time walk and Time warp are the same thing: this creature will go back in time, and attack once in every past turn, shields and status effects in previous turns apply. (ex: 6 turns has past, your opponent protected himself with phase shield for 3 turns, and you used the "Space Walk" ability during one of those turns. This creature will attack 6 times, but 2 (3 turns of protection - 1 turn of momentum) will miss, so 4 hits total)
- Space walk and Space warp essentially walks/warps this creature directly to your opponent, thus ignoring shield.
- Immaterial means this card can't be targeted (I consider this kind of a nerf, imagine this card mega buffed...).
- Unique means you can only have one of this card on your field.

 

blarg: