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Offline KuroaitouTopic starter

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Card Design War Submissions thread https://elementscommunity.org/forum/index.php?topic=23196.msg294562#msg294562
« on: March 20, 2011, 08:07:16 am »
If you have created the cards in the specialized boxes for the Card Design War, simply post the cards here. DO NOT CREATE A SEPARATE TOPIC FOR THE CARD ITSELF.

Please do not spam the thread with comments of other card ideas. Posts will be removed as necessary to keep this topic as clean as possible. Also, do not spam any Card Curator's inbox with PM's to review their card ideas for the competition, as such requests may be deleted.

Please post your card ideas in the following format:


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NOTES: An old card concept from a previous competition used as an example for formatting.


You can create the above simple table by using this code. These cards can be remade later for the Crucible with the correct tables, but to participate in this competition, all one needs to do is make the images for the cards themselves and submit it into the special format:

Code: [Select]
[center][table]
[tr]
[td][img width=289 height=443]DELETETHESEWORDSPLACEYOURCARDIMAGERIGHTHERE[/img][/td][td][img width=289 height=443]DELETETHESEWORDSPLACEYOURUPGRADEDCARDIMAGERIGHTHERE[/img][/td]
[/tr]
[/table]
[table]
[tr]
[td][center]TOURNAMENT CARD IDEA - Curator approval not required - [color=red][b]DO NOT MODIFY THIS PART[/b][/color][/center][/td]
[/tr]
[tr]
[td]NOTES: Replacethiswithextradetailsasnecessaryoratleastdeletethissinglewordstuff[/td]
[/tr]
[/table][/center]

SPECIAL NOTICE: If you edit a card image after posting it, please put the word 'CHANGED' underneath the approval message in a non-yellow color/bold/italicized/etc. (as long as it can get a Card Curator's attention), or else your submission may be different from what is displayed during the voting stage. Thank you.

Offline Pineapple

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Re: Card Design War Submissions thread https://elementscommunity.org/forum/index.php?topic=23196.msg295265#msg295265
« Reply #1 on: March 21, 2011, 04:30:26 am »
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Offline OldTrees

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Re: Card Design War Submissions thread https://elementscommunity.org/forum/index.php?topic=23196.msg295287#msg295287
« Reply #2 on: March 21, 2011, 05:28:28 am »
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Rules: Even Casting Cost, No use of Elite
Even casting costs only means that either the effect will have to change as part of the upgrade or the upgrade will be a -2 casting cost from the unupped. When possible keep it simple. Adjusting stats is the simplest change for creatures and weapons. Adjusting the casting cost is the simplest for spells and permanents.
Obviously the image restricts my options further. The simplest interpretation would be something dealing with the literal image instead of using it as a metaphor (ETG has a pattern of literal art). This means creatures and weapons are out.
So now the options to create that fit without compromises are smaller. I have a spell or a permanent (depending on the desired duration of the effect) and an upgrade of -2 casting cost.
Cheaper cards tend to get larger upgrade bonuses so it looks like the optimal casting cost would be 4|2 if it is a spell and 6|4 if it is a permanent.
Now what elements fit the image the best? In my opinion Light, Gravity and possibly Aether fit depending on the effect.
All three elements have lots of spells so a permanent seems the way to go if possible. Since the image can fit all three why not create a permanent whose effect can be utilized by all three?
Light is the element of quality as Xdude called it. Part of this was the high resilience of Light’s cards allowed them to ignore the opponent.
Gravity is the element of thermodynamic Order from my understanding of Zanz’s interview
Aether is the element of the Stars.
Effect: All creatures on the field gain +1|3
Name: New Dawn | New Day
Wow. This was not a good image to start with for me. I have more of a creature specialization than a spell or a permanent. However I did a decent job IMHO. Good luck Gavsword. (ps: check out his good Borrowed Time card.) He is a good competitor to face. I just wish I was facing him later in the tourney.
It provides another mass hp and attack buff. This has impacts on
0 attack creatures [Nightfall has been used to cause devourers to attack CC shields now that tactic can be used on any 0 attack creature.]
Scorpions [Scorpions have limited options for buffs in their decks. This adds another option. I do not think that a mass scorpion buff in Light would have negative consequences especially since it also buffs the opposition.]
0 hp creatures [This will give greater resilience to 0 hp creatures like spark. Due to the 6 :light|4 :light cost I think this would add a viable perhaps even strong but not OP new deck to the metagame.]
Other fragile creatures [They could use New Dawn to delay the effects of slow CC like CC shields and infection. This would have a most noted effect on Ray of Lights both improving the offense and resilience of the Rays of Light.]
Devouring creature [This would be an expensive synergy but would make for an interesting Light/Gravity duo added to the metagame.]
Swarm decks, Flooding and Gravity Shield [Mass buffs get more efficient with more creatures but this focuses on making the creatures more resilient too. Flooding and Gravity shield both have a small buff with more resilient swarms in the metagame.]Name: "Tomorrow is a new Day." These words are used as motivation because the thought of a new day brings with it the thoughts of new opportunities and a better well rested morale.
Element: Dawn is the return of Light to the world
Art: The art is the image of a dawn so it fits the concept wellI played it safe here. In a direct comparison to Nightfall a cost of 4 :light|2 :light might be more appropriate. However there are many synergies that are better than the nightfall-vampire synergy. As such I played it safe with the 6 :light|4 :light cost. If it turns out to be too weak for its cost then the buff can be increased slowly until it is balanced.
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Ask the Idea Guru: http://elementscommunity.org/forum/index.php/topic,32272.0.htm

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Re: Card Design War Submissions thread https://elementscommunity.org/forum/index.php?topic=23196.msg295365#msg295365
« Reply #3 on: March 21, 2011, 09:01:33 am »
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This will include both your creatures and your opponent's creatures, to a maximum of 4.  It only remembers the first 4, and will not replace those first 4 if creatures die after it is full.

Offline coinich

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Re: Card Design War Submissions thread https://elementscommunity.org/forum/index.php?topic=23196.msg295406#msg295406
« Reply #4 on: March 21, 2011, 12:04:31 pm »
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This card is essentially a Gravity Pull for Water, but with spells.  It gives Water more control while relying on a synergy with Death.  It may seem strange at first, but the cards are correctly worded.  The unupgraded version makes only the opponent's spells redirect, but for a higher price.  The upgraded version works on all targetable spells, rendering yours impotent as well.  Decks relying on Freeze for example, may want to reconsider using the upgraded version, whereas others that want only the control can pay the extra cost.  Spells retain their original effect if they target creatures; Cremation would kill Conch Slug and the owner would get the quanta boost.  Others, such as Earthquake or Explosion do nothing at all as they have no effect on creatures normally.  This makes Sea Slug/Conch Slug a form of permanent protection as well, albeit one that is highly vulnerable.  Quintessence is not a solution either, as the creature originally targeted is another, so the protection rendered by Quintessence is useless.

Thematically, Sea Slugs and other such creatures have bright colors attracting the attention of others.

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Re: Card Design War Submissions thread https://elementscommunity.org/forum/index.php?topic=23196.msg295430#msg295430
« Reply #5 on: March 21, 2011, 02:26:37 pm »
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Hopefully this idea haven't been done before. A pretty situational card.
If I have 10 creatures, and my opponent have 12 creatures, all creatures are only changing position at the owners field.

Good luck SunnyGreens :)
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Offline SpikeSpiegel

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Re: Card Design War Submissions thread https://elementscommunity.org/forum/index.php?topic=23196.msg295524#msg295524
« Reply #6 on: March 21, 2011, 07:17:38 pm »
(http://imageplay.net/img/m7Gbd161745/locustun.jpeg)(http://imageplay.net/img/m7Gbd161746/locustup.jpeg)
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EDIT:

For a better understanding: INFEST skill is like Malignant Cell skill:

Infest: Generate a new grasshopper every turn.
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Offline Kakerlake

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Re: Card Design War Submissions thread https://elementscommunity.org/forum/index.php?topic=23196.msg295537#msg295537
« Reply #7 on: March 21, 2011, 07:30:54 pm »
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Re: Card Design War Submissions thread https://elementscommunity.org/forum/index.php?topic=23196.msg295539#msg295539
« Reply #8 on: March 21, 2011, 07:43:14 pm »
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40% | 50% chance for the buff. Multiple Illumination effects stack. Multiple Illuminations occur one after the other. Illumination only drains as many :light as creatures buffed on that turn. The Illumination which runs out of :light during its use is the on which breaks. Those after break as well, not the ones before. Invisibility is only removed if the creature is buffed.

I wanted a card which could capture the feel of that light in the provided picture. Much like the soft light which slowly brightens the forest, Illumination slowly strengthens all creatures and unveils all creatures hidden on the field. In accordance to Light's innate PC protection already in its permanents, with Morning Glory, Mirror Shield, and Hope, Illumination should never be touched by the opponent's  due to its ability to buff the opponent anyway.

Brilliant RoL/Hope synergy, but if pushed too far, it snaps like a twig.

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Offline Nepycros

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Re: Card Design War Submissions thread https://elementscommunity.org/forum/index.php?topic=23196.msg295600#msg295600
« Reply #9 on: March 21, 2011, 09:10:04 pm »
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This card is an efficient and constant buffer for your creatures, as well as a potentially lethal card for the opponent's creatures. This is the Life CC I've waited so long for seeing. If you control the harvest, you control the fighting strength of the opponent. The absorb effect is to balance the continuous healing and infecting.
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Offline jippy99

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Re: Card Design War Submissions thread https://elementscommunity.org/forum/index.php?topic=23196.msg295608#msg295608
« Reply #10 on: March 21, 2011, 09:29:05 pm »
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I know its a fail, did it in a rush. Will fix it later.  Fixed, thanks a ton kaker.
Basically, I saw the picture and immediately thought a small life card such as photon or ash eater except for life.  I wanted a more original ability than the ones of the ash eaters and RoLs, so I thought that a small creature must be quick and agile, which brought me to the skill.  Originally had it at 50/50, but changed it to make upped better.  Attacks is any CC that is cast upon it.  Poison and fire shield are not affected.
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Offline ZephyrPhantom

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Re: Card Design War Submissions thread https://elementscommunity.org/forum/index.php?topic=23196.msg295631#msg295631
« Reply #11 on: March 21, 2011, 09:58:18 pm »
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My intial thought was that the tiger reminded me of snow with his white fur. I felt it would be best to make him a Light or Water card in this case.

The card counters Freeze and Delay by negating it's effect and healing target creature.  This may seem like an odd combo at first, but considering that your can heal creatures relatively quickly along with Artic Squid or Basilik Blood it can double as a healer and as a way to help manipulate control - for example you can freeze and unfreeze a Voodoo Doll to keep it's health high so it can be damaged more as well as continously Freezing it again to  deny the opponent's weapon, or use Basilik Blood on an Armagio and then follow up with this as a source of healing for a while.  It is also effective against cards like Procastination or Congeal that intentionally delay or freeze your creatures and can unfreeze them quicker in order for you to reuse abilities or get the extra damage you are being denied at the moment.

Unupped it can work as a good semi-vanilla midhitter for :light .
Upped it becomes a quick rusher that can be splashed in rainbows with Nova/Supernova as a card that can unfreeze or undelay key cards like Mind Flayer, a Mitosis'd creature, Chimera, etc...

 

anything
blarg: