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Offline BloodshadowTopic starter

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Re: Bloodshadow | Bloodshadow https://elementscommunity.org/forum/index.php?topic=9887.msg118097#msg118097
« Reply #12 on: July 19, 2010, 04:26:27 am »
let me quote you really quick
"Making overpowered card into rare cards does NOT balance the cards or the game. It only widens the gap between casual players like us, and the no-lifers who grind 25 hours a day."
Fix'd. I know what I said before.

But this is not a rare card. You have a 100% chance of winning a Legendary Creature if you beat a Demigod with skills, instead of luck. And it cannot be used in anything below FG level, so it does not widen the gap between newbies and veterans.

To make this card balanced you'll have to get rid of the drain quanta ability entirely.
How about draining X/2 quanta, rounded down?
To be or not to be, I can do both at once. Go learn quantum mechanics, n00b.

Offline killsdazombies

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Re: Bloodshadow | Bloodshadow https://elementscommunity.org/forum/index.php?topic=9887.msg118102#msg118102
« Reply #13 on: July 19, 2010, 04:32:16 am »
more fun quotes
Stop making incredibly overpowered cards with incredibly high costs - http://www.kongregate.com/forums/22-elements/topics/50610-ideas-for-elements-ccg-destructive-criticism-will-be-ignored?page=23


No offense, but almost all your cards are expensive and overpowered cards - http://www.kongregate.com/forums/22-elements/topics/50610-ideas-for-elements-ccg-destructive-criticism-will-be-ignored?page=21

*btw it is 26*
Making overpowered card into rare cards does NOT balance the cards or the game. It only widens the gap between casual players like us, and the no-lifers who grind 26 hours a day. - http://www.kongregate.com/forums/22-elements/topics/50610-ideas-for-elements-ccg-destructive-criticism-will-be-ignored?page=21


in short. this card is op with a high cost, its rare and op and just wouldnt make a good card for in game balance.


EDIT: i forgot a smiley so i wouldnt sound like a jerk  :'( this card need a nerf or two such as what demagog said.

Offline BloodshadowTopic starter

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Re: Bloodshadow | Bloodshadow https://elementscommunity.org/forum/index.php?topic=9887.msg118105#msg118105
« Reply #14 on: July 19, 2010, 04:42:02 am »
Quote
*btw it is 26*
Strange. I was sure that I said 25.

Quote
more fun quotes
Stop making incredibly overpowered cards with incredibly high costs
You know why I said that? Go back and read it again.

Quote from: Bloodshadow
And before you make an idea, stop and think. Would this card be useful? What sort of strategy can go along with this card? Then, after you’ve done your thinking, post your idea.
Quote from: gnikdoolb
i just post random stuff i think of when im bored. and besides the game is already awesome so im posting for fun. so whatever.
I wanted Gnikdoolb to think a bit more before making a card idea. I never said you cannot make high-cost cards.

And again, this card is not rare. You don't get it from spins or farms, you get it from quests. You think you can use my own arguments against me?
To be or not to be, I can do both at once. Go learn quantum mechanics, n00b.

ScytherLoL

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Re: Bloodshadow | Bloodshadow https://elementscommunity.org/forum/index.php?topic=9887.msg118119#msg118119
« Reply #15 on: July 19, 2010, 05:21:39 am »
Lol this thread is getting interesting...

back to the card:

I like the idea of such legendary cards I too have tried to balance ones like this and they tend to get into stickiness. So to discuss that:

 1. The Quanta gain: Interesting idea to use the Attack to take Quanta. Personnally I think that may be a bit much as with Blessings, Rage Potion (coupled with Basilisk Blood) etc you could easily get something that is way too good. In saying this I think the Quanta Gain should stay it is integral to the way you have put the card forward.
     Suggestions:
    a) Quanta Gain is Attack / 2 Rounded down (as suggested)
    b) Quanta Gain is limited to 5 Quanta (Base Stats only)
    c) Quanta Gain works differently: On each successful Attack Drain X Quanta from your opponent and you gain X/2
       :darkness (whhere X is your attack) This way you still drain the same amount but you only get back half.

 2. The Healing (vamp ability): Great to have this on another creature as a standard. Personally not much to change here as the Healing isn't much more than a Vampire even with Eclipse it is only 8 per turn and you can only have one of these in play therefore not over the top.

 3. Another idea is that it comes into play Immortal thus you can;t boost it in anyway. Then it stays at 5 Quanta Drain and 5 Healing.

SO in short yes there are things that can be changed I hope these suggestions help somewhat.

As to raising cost to try and balance. Yes you are right that that doesn;t necessarily work but it can help to slow down the playing of the card. The issue to take into account is what will the card do once in play. To achieve this maybe a scarifice is called for before playing the card (ie Scarifice Target Creature with Equal or More Hp and Play Bloodshadow for 12 :darkness) I am unsure if that would work either but it's something to think about.

Thanks for listening to my ramble.

Scyther

Offline BloodshadowTopic starter

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Re: Bloodshadow | Bloodshadow https://elementscommunity.org/forum/index.php?topic=9887.msg118131#msg118131
« Reply #16 on: July 19, 2010, 05:47:30 am »
For now I'll leave the cost the same, and the quanta-drain ability absorb X/2 quanta.

Quote
ie Scarifice Target Creature with Equal or More Hp and Play Bloodshadow for 12 :darkness
Ahh... Tribute. I hope people don't yell "YUGIOHBLASPHEMY!!!!!!!!!!111111" or something like that. It would be interesting to see the Tribute mechanic introduced to Elements, but it would be extremely complicated and hard to code. Perhaps it would introduce another type of card entirely.
To be or not to be, I can do both at once. Go learn quantum mechanics, n00b.

Offline Glitch

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Re: Bloodshadow | Bloodshadow https://elementscommunity.org/forum/index.php?topic=9887.msg118134#msg118134
« Reply #17 on: July 19, 2010, 05:51:10 am »
Might I suggest making this card unique?  It's a passive ability meaning it cannot be gained through fractal, parallel universe, mutation, or fate egg.

Offline BloodshadowTopic starter

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Re: Bloodshadow | Bloodshadow https://elementscommunity.org/forum/index.php?topic=9887.msg118139#msg118139
« Reply #18 on: July 19, 2010, 06:10:29 am »
Might I suggest making this card unique?  It's a passive ability meaning it cannot be gained through fractal, parallel universe, mutation, or fate egg.
Thank you for reminding me. Yes, this card will be Unique.
To be or not to be, I can do both at once. Go learn quantum mechanics, n00b.

Offline karthikking

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Re: Bloodshadow | Bloodshadow https://elementscommunity.org/forum/index.php?topic=9887.msg118143#msg118143
« Reply #19 on: July 19, 2010, 06:23:02 am »
Now that would make it less OP. Make its HP 9 and its attack 5 to start off with for the upped version, make it so that your tribute must have 10 hp or more and voila, you would now be forced to use a duo deck at least with this. So now you go light. You sack a light dragon(12 quanta) to summon this card with 20 darkness quanta. Its workable.

Offline BloodshadowTopic starter

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Re: Bloodshadow | Bloodshadow https://elementscommunity.org/forum/index.php?topic=9887.msg118144#msg118144
« Reply #20 on: July 19, 2010, 06:25:43 am »
Now that would make it less OP. Make its HP 9 and its attack 5 to start off with for the upped version, make it so that your tribute must have 10 hp or more and voila, you would now be forced to use a duo deck at least with this. So now you go light. You sack a light dragon(12 quanta) to summon this card with 20 darkness quanta. Its workable.
No, I will not use the Tribute mechanic. It's too complicated.

This card will drain X/2 quanta from your opponent, round down.
To be or not to be, I can do both at once. Go learn quantum mechanics, n00b.

Offline killsdazombies

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Re: Bloodshadow | Bloodshadow https://elementscommunity.org/forum/index.php?topic=9887.msg118248#msg118248
« Reply #21 on: July 19, 2010, 01:55:31 pm »
Quote
*btw it is 26*
Strange. I was sure that I said 25.

Quote
more fun quotes
Stop making incredibly overpowered cards with incredibly high costs
You know why I said that? Go back and read it again.

Quote from: Bloodshadow
And before you make an idea, stop and think. Would this card be useful? What sort of strategy can go along with this card? Then, after you’ve done your thinking, post your idea.
Quote from: gnikdoolb
i just post random stuff i think of when im bored. and besides the game is already awesome so im posting for fun. so whatever.
I wanted Gnikdoolb to think a bit more before making a card idea. I never said you cannot make high-cost cards.

And again, this card is not rare. You don't get it from spins or farms, you get it from quests. You think you can use my own arguments against me?
if its not rare than how is it legangary, does everyone get one of these? you dont get it from spins yet you sasy you get it from AI7 (notmade). OK you say its from a new quest *game needs new quests* but still its over powered in my opinon.

Decktrya

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Re: Bloodshadow | Bloodshadow https://elementscommunity.org/forum/index.php?topic=9887.msg118338#msg118338
« Reply #22 on: July 19, 2010, 04:32:43 pm »
WOOOT are you joking................
 You can only have 6 Legendary Creatures in your deck. .... wait did i miss something as far as i know you cna only have 6 cards of everything in your deck....

ScytherLoL

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Re: Bloodshadow | Bloodshadow https://elementscommunity.org/forum/index.php?topic=9887.msg118537#msg118537
« Reply #23 on: July 19, 2010, 09:33:57 pm »
There is more than one type of legendary creature so therefore you can have 6 different creatures. You may in most circumstances of having 6 different creatures have a max of 36 but with this only 6.

Yes Tribute Idea could be good, sorry didn't think about that other tcg I don't play it at all or haven't really heard of it. May be an idea for discussion.

Ok so now it is Attack / 2 that makes sense to me.

Thanks

Scyther

 

blarg: