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Offline CalambarTopic starter

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Black Paladin | Black Paladin (C-C-C-Combomaker x3; Krzysiekxd - Zawadx) https://elementscommunity.org/forum/index.php?topic=53890.msg1127863#msg1127863
« on: February 27, 2014, 07:24:17 am »
Our cards are: Guardian Angel, Acceleration, Fractal, Cloak

NAME:
Black Paladin
ELEMENT:
Darkness
COST:
3 :darkness
TYPE:
Creature
ATK|HP:
3|4
TEXT:
Healing effects also damage your opponent based on its potency (max 10) and this creature's attack.
NAME:
Black Paladin
ELEMENT:
Darkness
COST:
3 :darkness
TYPE:
Creature
ATK|HP:
4|4
TEXT:
Healing effects also damage your opponent based on its potency (max 10) and this creature's attack.
ART:
No to art in such the competitions!
IDEA:
Zawadx, Krzysiekxd
NOTES:
Story: A Paladin drawn towards the dark side of the divine, the side of blood and evil. But the shift in his ideals has left him weak, and he can't do much alone. Now he waits, waits patiently under a Cloak for a Fractal's worth of fellows or a great Accelration to empower him. Once that's done, even Guardian Angels would become Demons and Lucifer's flashes will leave blazing scars. But he is still bound by divine law, so the amazing power of swarms and miracles baffle him.

Damage Formula: Healing*Attack/10 (regular rounding)

- Additional Damage works like negative healing i.e. it isn't stopped by anything. This damage is dealt after the healing effect is completed.
- Black Paladin's ability does not affect healing in any way, i.e. player's or enemy's healing takes place normally - it is not reduced nor neglected.
- Full Healing value is used i.e. Angel's heal is treated as 5 HP even when it doesn't heal fully.
- BP's skill is passive.

Some calculations (Black Paladin (BP) has basic attack; given in the form X|Y where X is unupgraded damage while Y is upgraded damage):
  • 1 Angel + 1 BP = 2  additional damage
  • 6 Angels + 1 BP = 12 additional damage (Also 1 Angel + 6 BP)
  • 6 Angels + 6 BPs = 72 additional damage
  • 6 Angels + 17 BPs = 204 additional damage
  • 23 BPs + 10 healing (max) = (3*23)|(4*23)= 69|92 additional damage
  • Acceleration: +1 additional damage per turn
  • Overdrive: Alternates between +2 and +1 additional damage per turn (if used on odd attack BP, starts at +1 and on even attack BP starts at +2)


    Direct synergies with our competitions cards:

  • Acceleration: Increases BP's attack --> more additional damage when healing is used
  • Guardian Angel: Healing activates combo with BP; it also obviously synergizes with accel.
  • Fractal: more BPs = more damage when healing is used (mind zero cost luciferin--> viable dark-aether duo)


Cloak... doesn't it have synergy with any creature?  ;D Definitely can help bulding combo with fractal.
SERIES:
C-C-C-Combomaker x3
« Last Edit: February 28, 2014, 06:42:26 am by Krzysiekxd »
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Offline Zawadx

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Re: Black Paladin | Black Paladin (C-C-C-Combomaker x3; Krzysiekxd - Zawadx) https://elementscommunity.org/forum/index.php?topic=53890.msg1127867#msg1127867
« Reply #1 on: February 27, 2014, 07:31:04 am »
Fun times, making this card. It was a long road, but it's finally over! And we've both got some ideas for CIA now. ;)

First up, we both came up with some ideas. Then we started working on Krzy's Rush Reinforce Squad. It was almost ready, but at the last moment I changed my mind and suggested another card: Healing Presence. This one had some good synergies, but the mechanic was a bit meh. But it sparked the idea which you see before you. Of course it wasn't finished even then, and it took 5 days to get it done. Of course 3 of those days were a battle about the name. It also took us a while to balance it against Miracles and Feral Bonds; we introduced scaling, worked with caps and had 'em rounded down. But all roads lead home and finally it's done. An amazing experience for a first time competition. Thanks for all the work Krzy!

Changelog (for the purposes of Nostalgia):

17th Feb: Started Discussing
19th Feb: Started work on RRS
20th Feb: Switched to Healing Presence
22nd Feb: 0:05 Krzysiekxd: maybe converting healing into... maybe we should create dark creature which converts heling into damage? (started on this idea)
25th Feb: Agreed on the name of Black Paladin (this took a while); finalized the formula
27th Feb: Finalized stats and cost; posted and partied.

Spoiler for Party:
Welcome to our C-C-C-Combomaker x3 suggestion pad. :) PARTY PAD!~!!!
Our cards are: PARTY Angel, PARTY Acceleration, PARTY Fractal, PARTY Cloak
YAY!

Seriously though, Good job Krzy. High fives all around. *dances*
GOOD JOB YEAH, high fives mate! *mad dance of happines and ROFL*

♪♪♪♫♫♫♫♫♪♪♪♪♪♫♫♫♫♫♪♪♪♪♪♫♫♫♫♫♪♪♪♪♪♫♫♫♫♫♪♪♪♪♪♫♫♫♫♫♪♪♪♪♪♫♫♫♫♫♪♪♪♪♪♫♫♫♫♫♪♪♪♪♪♫♫♫♫♫♪♪♪♪♪♫♫♫♫♫♪♪♪♪♪♫♫♫♫♫♪♪♪♪♪♫♫♫♫♫
♪♪♪♪♪♫♫♫♫♫♪♪♪♪♪♫♫♫♫♫♪♪♪♪♪♫♫♫♫♫♪♪♪♪♪♫♫♫♫♫♪♪♪♪♪♫♫♫♫♫♪♪♪♪♪♫♫♫♫♫♪♪♪♪♪♫♫♫♫♫♪♪♪♪♪♫♫♫♫♫♪♪♪♪♪♫♫♫♫♫♪♪♪♪♪♫♫♫♫♫♪♪♪♪♪♫♫♫♫
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♫♫♫♫♫♪♪♪♪♪♪♫♫♫♫♫♪♪♪♪♪♪♫♫♫♫♫♪♪♪♪♪♪♫♫♫♫♫♪♪♪



(ノ ̄ー ̄)ノ -Krzysiekxd   〜(^∇^〜) -Zawadx



♪♪♪♫♫♫♫♫♪♪♪♪♪♫♫♫♫♫♪♪♪♪♪♫♫♫♫♫♪♪♪♪♪♫♫♫♫♫♪♪♪♪♪♫♫♫♫♫♪♪♪♪♪♫♫♫♫♫♪♪♪♪♪♫♫♫♫♫♪♪♪♪♪♫♫♫♫♫♪♪♪♪♪♫♫♫♫♫♪♪♪♪♪♫♫♫♫♫♪♪♪♪♪♫♫♫♫♫
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♫♪♪♪♪♪♫♫♫♫♫♪♪♪♪♪♫♫♫♫♫♪♪♪♪♪♫♫♫♫♫♪♪♪♪♪♫♫♫♫♫♪♪♪♪♪♫♫♫♫♫♪♪♪♪♪♫♫♫♫♫♪♪♪♪♪♫♫♫♫♫♪♪♪♪♪♫♫♫♫♫♪♪♪♪♪♫♫♫♫♫♪♪♪♪♪♫♫♫♫♫♪♪♪♪♪♫♫♫
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♫♫♫♫♫♪♪♪♪♪♪♫♫♫♫♫♪♪♪♪♪♪♫♫♫♫♫♪♪♪♪♪♪♫♫♫♫♫♪♪♪



(ノ ̄ー ̄)ノ(ノ ̄ー ̄)ノ(ノ ̄ー ̄)ノ(ノ ̄ー ̄)ノ(ノ ̄ー ̄)ノ(ノ ̄ー ̄)ノ(ノ ̄ー ̄)ノ

oops, I used fractal accidently...

Zawad... where are you? Have you used Cloak?

***SWISH***

Was it super duper accelerated Angel? Gosh....

Waaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaatt?
*Returns to cloaking like a boss*

Stop hiding

But my accelerating Paladins are so vulnerable!

I'm on a horse

I'm on an Angel :P
« Last Edit: February 27, 2014, 09:38:24 am by Zawadx »
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Offline Rutarete

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Re: Black Paladin | Black Paladin (C-C-C-Combomaker x3; Krzysiekxd - Zawadx) https://elementscommunity.org/forum/index.php?topic=53890.msg1127879#msg1127879
« Reply #2 on: February 27, 2014, 08:13:30 am »
So those calculations are based on the assumption that the Angels will always heal 5 hp? Or does it actually count to use heal on something with already full hp?
It is the greatest mystery of all...
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Offline CalambarTopic starter

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Re: Black Paladin | Black Paladin (C-C-C-Combomaker x3; Krzysiekxd - Zawadx) https://elementscommunity.org/forum/index.php?topic=53890.msg1127880#msg1127880
« Reply #3 on: February 27, 2014, 08:14:27 am »
So those calculations are based on the assumption that the Angels will always heal 5 hp? Or does it actually count to use heal on something with already full hp?

The latter.

Notes edited.
« Last Edit: February 27, 2014, 08:19:59 am by Krzysiekxd »
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Offline Pineapple

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Re: Black Paladin | Black Paladin (C-C-C-Combomaker x3; Krzysiekxd - Zawadx) https://elementscommunity.org/forum/index.php?topic=53890.msg1127943#msg1127943
« Reply #4 on: February 27, 2014, 06:26:02 pm »
The "10 healing cap" clause can definitely be shortened. What about:

Quote
Healing damages enemy player based on HP healed (max 10) and this card's ATK.


Also, does this effect all forms of healing? So no Sancs, Purify, etc. heal for the opponent...

Offline Zawadx

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Re: Black Paladin | Black Paladin (C-C-C-Combomaker x3; Krzysiekxd - Zawadx) https://elementscommunity.org/forum/index.php?topic=53890.msg1127998#msg1127998
« Reply #5 on: February 28, 2014, 03:17:40 am »
The "10 healing cap" clause can definitely be shortened. What about:

Quote
Healing damages enemy player based on HP healed (max 10) and this card's ATK.


Also, does this effect all forms of healing? So no Sancs, Purify, etc. heal for the opponent...

Thanks for the suggestion, we will discuss it. As for your question:

Additional Damage works like negative healing i.e. it isn't stopped by anything. This damage is dealt after the healing effect is completed.

As you can see, this damage dealt by BP is additional. It doesn't stop healing, only deals some damage after the healing. For example, say you have 3 BPs and 1 angel on the field. The angel uses its heal and heals some creature for 5 HP. Then 2 damage will be dealt for each BP, resulting in 6 damage in all. So yeah, your opponent can still heal quite effectively.
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Re: Black Paladin | Black Paladin (C-C-C-Combomaker x3; Krzysiekxd - Zawadx) https://elementscommunity.org/forum/index.php?topic=53890.msg1128012#msg1128012
« Reply #6 on: February 28, 2014, 06:39:36 am »
Card description and notes edited.
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Offline Pineapple

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Re: Black Paladin | Black Paladin (C-C-C-Combomaker x3; Krzysiekxd - Zawadx) https://elementscommunity.org/forum/index.php?topic=53890.msg1128260#msg1128260
« Reply #7 on: March 01, 2014, 06:50:07 pm »
Right, I forgot that you need around 3 BPs to actually outmatch the healing. It's important to note that 1 BP effectively reduces (<10) healing by 30% (40% upped), halving it for all healing with potency under 5 HP. It also increases the effective "swing" of healing and life-steal cards on your side by 15%/20% (extra damage without extra healing), like Vampire Dagger (12 HP swing to 14 HP swing).

It's an interesting card, especially with all the healing mono-dark has (vampires, dagger, drain life, nightmare, liquid shadow).

Offline Zawadx

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Re: Black Paladin | Black Paladin (C-C-C-Combomaker x3; Krzysiekxd - Zawadx) https://elementscommunity.org/forum/index.php?topic=53890.msg1128332#msg1128332
« Reply #8 on: March 02, 2014, 11:29:09 am »
Right, I forgot that you need around 3 BPs to actually outmatch the healing. It's important to note that 1 BP effectively reduces (<10) healing by 30% (40% upped), halving it for all healing with potency under 5 HP. It also increases the effective "swing" of healing and life-steal cards on your side by 15%/20% (extra damage without extra healing), like Vampire Dagger (12 HP swing to 14 HP swing).

It's an interesting card, especially with all the healing mono-dark has (vampires, dagger, drain life, nightmare, liquid shadow).

Thanks. And yep, we wanted to make sure it's viable in mono. One of the reasons it took so many changes was that we wanted it to have a lot of synergies.
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anything
blarg: