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Offline Basman-1453Topic starter

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Big Chill | Big Freeze (When Life Gives You Art) https://elementscommunity.org/forum/index.php?topic=58523.msg1191795#msg1191795
« on: June 05, 2015, 09:01:21 am »
NAME:
Big Chill
ELEMENT:
Aether
COST:
7 :aether
TYPE:
Spell
ATK|HP:

TEXT:
Freeze all creatures on the field, even immortals.
This spell consumes all remaining Aether quanta.
NAME:
Big Freeze
ELEMENT:
Aether
COST:
7 :aether
TYPE:
Spell
ATK|HP:

TEXT:
Congeal all creatures on the field, even immortals.
This spell consumes all remaining Aether quanta.

ART:
artimies7 of Frostbite Borealis
IDEA:
Basman-1453
NOTES:
What's the Big Freeze is about, scientifically?

A reliable, if double-edged, mass CC, this spell have a power to freeze entire armies in an instant. Even better, since the universe has expanded past the extent that it's too cold to sustain life, even immaterial units also get to shiver in cold.
However, be warned that it will also freeze your own units since that cold also affects your units. Also, since it drains all Aether quanta left for all that expansion of universe, not only combining it with Fractal is tricky, even if you manage to Fractal the unit in question, said unit will bite the frost and be frozen along with your opponent's units.

Like all mass CC spells, it also removes invisibility.

Note the diction: Big Chill freezes (3 turns), Big Freeze congeals (4 turns).

Spoiler for Revision history:
v3: Freezes all units, but costs at least 7 :aether | 7 :aether (since it consumes all Aether quanta left) instead of exactly 5 :aether | 5 :aether
v2: Costs 5 :aether | 5 :aether, instead of 8 :aether | 8 :aether
v1: Original submission
SERIES:

« Last Edit: June 06, 2015, 03:01:02 am by Basman-1453 »
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Offline iancudorinmarian

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Re: Big Chill | Big Freeze (When Life Gives You Art) https://elementscommunity.org/forum/index.php?topic=58523.msg1191807#msg1191807
« Reply #1 on: June 05, 2015, 09:53:04 am »
I personally would never use this. The effect is pretty much useless and the cost is insanely high. I'd rather just use ice shield.

Offline Basman-1453Topic starter

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Re: Big Chill | Big Freeze (When Life Gives You Art) https://elementscommunity.org/forum/index.php?topic=58523.msg1191823#msg1191823
« Reply #2 on: June 05, 2015, 11:07:54 am »
I personally would never use this. The effect is pretty much useless and the cost is insanely high. I'd rather just use ice shield.

Now that you mention it, I must admit I don't really think 8 :aether would make this highly-situational card not UP. (I costed that that high in fear that it's too OP at low cost.)

It's pretty much useful only against other immortal-heavy decks (and most immortal-heavy decks are mono-Aether). Perhaps I can reduce the cost by one or two quanta.

However, there's no way to nullify SoW on immortals without resorting to reflective shields. Also, not only Ice Shield only have a chance to freeze, it also can be stolen.
« Last Edit: June 05, 2015, 11:27:51 am by Basman-1453 »
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Re: Big Chill | Big Freeze (When Life Gives You Art) https://elementscommunity.org/forum/index.php?topic=58523.msg1191844#msg1191844
« Reply #3 on: June 05, 2015, 01:32:06 pm »
Put this in a non-aether, non-light, non-life element, then make it cost 3.

Then you have an extremely niche hoser against an extremely niche deck.

And no, this card is not a decent counter or a good inclusion into SoW Reflect.

Offline Basman-1453Topic starter

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Re: Big Chill | Big Freeze (When Life Gives You Art) https://elementscommunity.org/forum/index.php?topic=58523.msg1191847#msg1191847
« Reply #4 on: June 05, 2015, 01:45:08 pm »
Put this in a non-aether, non-light, non-life element, then make it cost 3.
I can understand non-Aether, but why non-Light and n-

Then you have an extremely niche hoser against an extremely niche deck.

And no, this card is not a decent counter or a good inclusion into SoW Reflect.
oh, SoW-Reflect. I did not design this card with SoW-Reflect in mind. That being said, I don't have the expectation that it'll affect SoW-Reflect that much in the first place.

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Re: Big Chill | Big Freeze (When Life Gives You Art) https://elementscommunity.org/forum/index.php?topic=58523.msg1191851#msg1191851
« Reply #5 on: June 05, 2015, 02:01:19 pm »
This card could be free and is still UP. It is extremely situational and only useful against under-used (unsharded never-used) cards. And even then, it's not an instant win.

I am not sure how to solve this heavy issue without a full remake of the effect.
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Offline Basman-1453Topic starter

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Re: Big Chill | Big Freeze (When Life Gives You Art) https://elementscommunity.org/forum/index.php?topic=58523.msg1191859#msg1191859
« Reply #6 on: June 05, 2015, 02:37:50 pm »
This card could be free and is still UP. It is extremely situational and only useful against under-used (unsharded never-used) cards. And even then, it's not an instant win.
Well, quite true, I must admit. The only moment it's of any use is that if you know the enemy's going to wield a few immortals, either natural immortals (Immortals, Phase Dragons, and flying Morning Glories, pretty much) or induced immortals (Quintessence).
About the only defense it has is that it's pretty much the only thing that directly interacts with an SoW'd immortal unit in a hostile way.


I am not sure how to solve this heavy issue without a full remake of the effect.
I'm thinking of either withdrawing it off or making it freeze/congeal all units (since the original Big Freeze theory states that the universe will keep expanding to the extent, no, past the extent, that it's too cold to sustain life). And by all units, I really meant all and every unit, the player's and the opponent's units, immortal or not. The problem, then, is if your deck has no creature, it then goes to 'risky and double edged' to 'absurdly powerful and risk-free' (since it has no allied unit to affect), even if it have to drain all the user's Aether quanta.

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« Last Edit: June 05, 2015, 02:51:36 pm by Basman-1453 »
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Re: Big Chill | Big Freeze (When Life Gives You Art) https://elementscommunity.org/forum/index.php?topic=58523.msg1191865#msg1191865
« Reply #7 on: June 05, 2015, 04:16:19 pm »
I'm thinking of either withdrawing it off or making it freeze/congeal all units (since the original Big Freeze theory states that the universe will keep expanding to the extent, no, past the extent, that it's too cold to sustain life). And by all units, I really meant all and every unit, the player's and the opponent's units, immortal or not. The problem, then, is if your deck has no creature, it then goes to 'risky and double edged' to 'absurdly powerful and risk-free' (since it has no allied unit to affect), even if it have to drain all the user's Aether quanta.

Think about this compared to Procrastination. The unupped matches Procrastination at 6 turns then is less powerful, while the upped matches at 8 turns. It wouldn't be incredibly powerful.
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Re: Big Chill | Big Freeze (When Life Gives You Art) https://elementscommunity.org/forum/index.php?topic=58523.msg1191887#msg1191887
« Reply #8 on: June 05, 2015, 09:44:36 pm »
I can understand non-Aether, but why non-Light and n-


Offline Basman-1453Topic starter

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Re: Big Chill | Big Freeze (When Life Gives You Art) https://elementscommunity.org/forum/index.php?topic=58523.msg1191905#msg1191905
« Reply #9 on: June 06, 2015, 12:18:25 am »
I'm thinking of either withdrawing it off or making it freeze/congeal all units (since the original Big Freeze theory states that the universe will keep expanding to the extent, no, past the extent, that it's too cold to sustain life). And by all units, I really meant all and every unit, the player's and the opponent's units, immortal or not. The problem, then, is if your deck has no creature, it then goes to 'risky and double edged' to 'absurdly powerful and risk-free' (since it has no allied unit to affect), even if it have to drain all the user's Aether quanta.

Think about this compared to Procrastination. The unupped matches Procrastination at 6 turns then is less powerful, while the upped matches at 8 turns. It wouldn't be incredibly powerful.

Noted. Still, three turns of freezing on all units is nothing to scoff at, especially if you can deploy your units after freezing 'em all (which is why I'm considering for it to drain all remaining Aether quanta).

I can understand non-Aether, but why non-Light and n-



*rolls eyes* I hope you've read the rest of the response. I cut the question mid-sentence intentionally.
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