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Offline HyroenTopic starter

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[E3CDC] - Hyroen https://elementscommunity.org/forum/index.php?topic=47558.msg1049471#msg1049471
« on: March 08, 2013, 05:30:52 pm »
NAME:
Paranirvana
ELEMENT:
Light
COST:
5 :light
TYPE:
Permanent
ATK|HP:

TEXT:
Creatures now have Full HP at its limit.
Immaterial creatures produce light.
NAME:
Nirvana
ELEMENT:
Light
COST:
5 :light
TYPE:
Permanent
ATK|HP:

TEXT:
Creatures enter Purified and have Full HP at its limit.
Immaterial creatures produce light.

ART:
Robin Halioua
IDEA:
Hyroen
NOTES:
All creatures in play now have Full HP at 499. This does not mean that you will automatically have 499HP Armagios as soon as you play them, but that Heals from Guardian Angels can get them there.

Immaterial creatures when played will have "light" as their skill and produce 1 :light every turn. Using Quintessence on a creature will remove a previous skill on a creature to place "light" as their current one.

If Seraph uses its ability, it will generate 1 :light at the end of that turn, but not lose its skill. (gain passive "light")

With Nirvana on the field, creatures enter with 1 Purify counter.
SERIES:
E3CDC

NAME:
Lapse
ELEMENT:
Time
COST:
3 :time
TYPE:
Spell
ATK|HP:

TEXT:
A copy of the previous card played is spawned in your hand. Gain 3 quanta.
NAME:
Lapse
ELEMENT:
Time
COST:
2 :time
TYPE:
Spell
ATK|HP:

TEXT:
A copy of the previous card played is spawned in your hand. Gain 3 quanta.

ART:
stevemur
IDEA:
Hyroen
NOTES:
Time thematics: check.

New quanta mechanic: check.

Lapse may be used to copy Lapse.
If Lapse is the first card played on your turn, you copy the last card played by the opponent, and if none, the last one you played on your previous turn.
SERIES:
E3CDC

NAME:
Ablution
ELEMENT:
Water
COST:
3 :water
TYPE:
Permanent
ATK|HP:

TEXT:
Anytime a creature is healed, you are healed for the same amount. Purify counters are consumed to evade targeting.
NAME:
Ablution
ELEMENT:
Water
COST:
2 :water
TYPE:
Permanent
ATK|HP:

TEXT:
Anytime a creature is healed, you are healed for the same amount. Purify counters are consumed to evade targeting.

ART:
AKarmine
IDEA:
Hyroen
NOTES:
More love for creature healing.

If any creature or player has Purify played on them, they may dodge targeting twice (see: Shard of Freedom), due to the fact that Purify places 2 counters on them.
SERIES:
E3CDC
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Offline ARTHANASIOS

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Re: [E3CDC] - Hyroen https://elementscommunity.org/forum/index.php?topic=47558.msg1049488#msg1049488
« Reply #1 on: March 08, 2013, 06:22:50 pm »
Lol, for the name of the first card! :P
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Offline russianspy1234

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Re: [E3CDC] - Hyroen https://elementscommunity.org/forum/index.php?topic=47558.msg1049490#msg1049490
« Reply #2 on: March 08, 2013, 06:25:05 pm »
wow, great cards. only issue i can think of is that nirvana + ablution makes for a slightly OP combo.
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Offline HyroenTopic starter

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Re: [E3CDC] - Hyroen https://elementscommunity.org/forum/index.php?topic=47558.msg1049495#msg1049495
« Reply #3 on: March 08, 2013, 06:59:00 pm »
A little disappointing that the band name is the first result that pops up, however Nirvana is a Sanskrit term used in Indian religions to describe the profound peace of mind that is acquired through moksha (liberation).

Also, thanks for the compliment russianspy1234. ^_^
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Offline legion_bre

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Re: [E3CDC] - Hyroen https://elementscommunity.org/forum/index.php?topic=47558.msg1063708#msg1063708
« Reply #4 on: April 25, 2013, 03:31:31 pm »
I like the idea of Paranirvana and nirvana as it pertains to the ability to heal beyond their normal maximal health - this was a realyl creative idea and seems feasible without being OP. The ability of immaterial creatures to generate light though seems uncalled for. Immaterial creature - most notably phase dragon and immortal are already used extensively in aether decks and are quite powerful. They do not require an additional boost through this skill. It would be unbalance because light based cards should primarily benefit light decks rather than aether decks and there are no immaterial creatures within light. Finally if we consider an aether deck using phase shields and immaterial creatures with the ability to cast miracle (provided from light generation of their creatures) - they would be unstoppable.

With Lapse - another good and interesting idea that suits the time mark. However the generation of 3 quanta is too much - being able to duplicate cards and hence effectively have more than 6 copies of a particular card is already quite powerful and does not require this.

Ablution - yet another interesting idea. and once again I am going to agree with the first component - the healing bit, but not about the purify being used to evade targeting. What could instead be done in the upped card to make it more applicable to water creatures in particular is: All water creates now enter with purify (If nirvana card is not approved)
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