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Offline andretimpaTopic starter

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[Round 4] Void Ghosts | Void Ghosts https://elementscommunity.org/forum/index.php?topic=62180.msg1236069#msg1236069
« on: June 24, 2016, 05:42:26 pm »
NAME:
Void Ghosts
ELEMENT:
Darkness
COST:
2 :darkness
TYPE:
Creature
ATK|HP:
0 | 3
TEXT:
Empty Memories: Increase target creature's ability cost by 1. Give 1 quanta matching its element to its owner.
NAME:
Void Ghosts
ELEMENT:
Darkness
COST:
2 :darkness
TYPE:
Creature
ATK|HP:
0 | 5
TEXT:
Lingering Memories: Increase target creature's ability cost by 1 and generate :darkness

ART:
Aves
IDEA:
andretimpa
NOTES:

  • Any creature can be targetted, but vanilla creatures, creatures with only a passive ability and creatures with lobotomizable abilities that the player doesn't need to trigger (bioluminescence, vampire or scramble, for example) will not have their abilities changed.
  • The quanta gain for the unupped matches the cost of the skill. If there's no cost it defaults to the creatures element. The only exception is if the cost was set to 0 by SoR (the original element is still used in this case)

Examples for the unupped:
  • Target a Horned Frog, the owner gains 1 :life (vanilla creature)
  • Target a Devourer, the owner gains 1 :earth , the cost of burrow becomes 2 :earth (matches the skill cost)
  • Target a lobotomized Devourer, the owner gains 1 :darkness (passive only)
  • Target an Artic Dragon with Acceleration, the owner gains 1 :water (lobotomizable skill which is not triggered)
  • Target a Shard of Focus, the owner gains 1 :gravity , the cost of accretion becomes 1 :gravity (triggered skill with 0 cost)
  • Target a Scarab that has been SoR'd, the owner gains 1 :gravity , the cost of devour goes to 1 :gravity
  • Target an animated flying sword, the owner gains 1 :rainbow (example using other)

You can keep using it on the same creature. It increases the cost for each time it is used. For example, if I target a rustler 3 times, photosynthesis will cost 4 :light (to generate 2 :life). The owner will receive 3 :light in the case of the unupped or you will receive 3 :darkness in the case of the upped.

The unupped and upped versions have some subtle differences. The upped has less drawbacks when used as a soft CC, but the unupped is more flexible when doubling as a quanta burst, targetting one of your vanilla creatures or one of your creatures with an ability you don't care about.

SERIES:
CDW
« Last Edit: July 17, 2016, 11:04:34 pm by andretimpa »
Every time a graboid evolves, an elemental gets his wings.
:gravity Guild (old), War 9 & 13 (gen) / :time Brawl 2 & 3, War 7 & 14 / :death War 8 & 12 / :fire Brawl 4 / :entropy Brawl 5 / :darkness War 10

Offline Mr Muffin

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Re: [Round 1] Animated Mist | Animated Mist https://elementscommunity.org/forum/index.php?topic=62180.msg1236112#msg1236112
« Reply #1 on: June 24, 2016, 11:24:44 pm »
Can this stack?

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Re: [Round 1] Animated Mist | Animated Mist https://elementscommunity.org/forum/index.php?topic=62180.msg1236117#msg1236117
« Reply #2 on: June 25, 2016, 12:42:07 am »
Can this stack?

No. I explain it in more detail in the notes.
Every time a graboid evolves, an elemental gets his wings.
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Offline Mr Muffin

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Re: [Round 1] Animated Mist | Animated Mist https://elementscommunity.org/forum/index.php?topic=62180.msg1236119#msg1236119
« Reply #3 on: June 25, 2016, 01:31:30 am »
Ah, the first time I looked at this the notes were blank for some reason.

Offline andretimpaTopic starter

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Re: [Round 1] Aquatic Affinity|Aquatic Affinity https://elementscommunity.org/forum/index.php?topic=62180.msg1237379#msg1237379
« Reply #4 on: July 11, 2016, 01:38:06 am »
ROUND 3 is up

Spoiler for old:
Spoiler for R1:
NAME:
Animated Mist
ELEMENT:
Air
COST:
2 :air
TYPE:
Creature
ATK|HP:
0 | 5
TEXT:
Nearby creatures have a 50% evade chance
:air : Move animated mist
NAME:
Animated Mist
ELEMENT:
Air
COST:
2 :air
TYPE:
Creature
ATK|HP:
0 | 10
TEXT:
Nearby creatures have a 50% evade chance
:air : Move animated mist

ART:
CDW #3
IDEA:
andretimpa
NOTES:
This is a cheap creature mainly used to provide soft anti-CC, exploring some themes already present in :air and making use of creature positioning.

Mechanics notes:
The mist itself also has a 50% evade chance.
The creature effectively has 3 abilities. It is airborne, it has a passive ability that provides evade to nearby creatures and itself and it has an active one that allows you to move it to any empty creature slot in your board.
The evade works like the one provided by SoFree (so it doesn't work for AoE) but it does not stack in any way:
  • A creature with 2 nearby mists still has only 50% evade.
  • If you have SoFree, :air airborne creatures nearby a mist will have whatever evade chance is higher (50% if you have 1 or 2 SoFree, 75% if you have 3 and 100% if you have 4).

By nearby I mean being in an adjacent slot (slots touching the slot with the mist)
SERIES:
CDW #3

Spoiler for R3:
NAME:
Aquatic Affinity
ELEMENT:
Water
COST:
3 :water
TYPE:
Spell
ATK|HP:

TEXT:
Target creature gets +1|+1 for every :water creature in play.
NAME:
Aquatic Affinity
ELEMENT:
Water
COST:
2 :water
TYPE:
Spell
ATK|HP:

TEXT:
Target creature gets +1|+1 for every :water creature in play.

ART:
CDW
IDEA:
andretimpa
NOTES:
My interpretation of how a buff would work in water. The fact that you need to build up for this card to be used more effectively reflects the theme of patience in water.

Both your creatures and the opponent's are counted.

I balanced it around Shard of Wisdom, Blessing and Rage Pot (mommentum is also a buff, but most of its value comes from the shield bypass it grants). All of these cards follow the same cost pattern, so they should be around the same power level:

  • Shard of Wisdom grants 4 attack and allows for spell damage, for the expense of not buffing HP. This is not a problem if your target is immortal
  • Blessing compared to SoW is a bit weaker, though the HP increase allows for some combos like blessed otys. The fact that it is in the same element of pegasus gives it another combo, making the main strength of blessing to have more available combos
  • Rage Pot gives the highest attack of them at the expense of damaging the creature requiring you to ivest on creatures with high HP to use it as a buff. But this also adds flexibility as it can be used as CC (that can be stronger than fire bolt in the early game).
  • Affinity on the other hand can give a buff that is larger than all of them, but requires that you wait until at least the midgame to be played effectivelly, as such it is less of a rush card and more of a break one. Another weakness that helps balancing it is that it is not as useful in a rainbow deck (where you'll find one, maybe two water creatures).

Some combos I can think of are: fractal in a water/fractal deck. It can be used together with PU to get huge bursts of damage in the late game and it can be a fairly good way of buffing wardens in a squid/warden deck in a shardless meta.
SERIES:
CDW
« Last Edit: July 17, 2016, 04:41:16 pm by andretimpa »
Every time a graboid evolves, an elemental gets his wings.
:gravity Guild (old), War 9 & 13 (gen) / :time Brawl 2 & 3, War 7 & 14 / :death War 8 & 12 / :fire Brawl 4 / :entropy Brawl 5 / :darkness War 10

Offline randomperson123

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Re: [Round 3] Aquatic Affinity|Aquatic Affinity https://elementscommunity.org/forum/index.php?topic=62180.msg1237532#msg1237532
« Reply #5 on: July 12, 2016, 08:41:39 pm »
Umm...
Your card isn't allowed to have the letters F, W, or R in your card name.
Yet either your card name has one of the forbidden letters in it, or "Affinity" doesn't have two F's obviously in it.

Offline Espithel

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Re: [Round 3] Aquatic Affinity|Aquatic Affinity https://elementscommunity.org/forum/index.php?topic=62180.msg1237534#msg1237534
« Reply #6 on: July 12, 2016, 08:49:40 pm »
Umm...
Your card isn't allowed to have the letters F, W, or R in your card name.
Yet either your card name has one of the forbidden letters in it, or "Affinity" doesn't have two F's obviously in it.

Rules are an illusion  :P

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Re: [Round 3] Aquatic Affinity|Aquatic Affinity https://elementscommunity.org/forum/index.php?topic=62180.msg1237539#msg1237539
« Reply #7 on: July 12, 2016, 10:14:26 pm »
Unfortunately, this will have a 10% voting handicap due to failing the naming restriction.
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Offline andretimpaTopic starter

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Re: [Round 3] Aquatic Affinity|Aquatic Affinity https://elementscommunity.org/forum/index.php?topic=62180.msg1237542#msg1237542
« Reply #8 on: July 13, 2016, 01:39:19 am »
derp
Every time a graboid evolves, an elemental gets his wings.
:gravity Guild (old), War 9 & 13 (gen) / :time Brawl 2 & 3, War 7 & 14 / :death War 8 & 12 / :fire Brawl 4 / :entropy Brawl 5 / :darkness War 10

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Re: [Round 4] Void Ghosts | Void Ghosts https://elementscommunity.org/forum/index.php?topic=62180.msg1237805#msg1237805
« Reply #9 on: July 17, 2016, 04:45:02 pm »
ROUND 4 bump
Every time a graboid evolves, an elemental gets his wings.
:gravity Guild (old), War 9 & 13 (gen) / :time Brawl 2 & 3, War 7 & 14 / :death War 8 & 12 / :fire Brawl 4 / :entropy Brawl 5 / :darkness War 10

Offline russianspy1234

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Re: [Round 4] Void Ghosts | Void Ghosts https://elementscommunity.org/forum/index.php?topic=62180.msg1237812#msg1237812
« Reply #10 on: July 17, 2016, 06:33:45 pm »
I like the unupped.  Best use I can think of so far is using it on Parasite to be able to cast SoSac in a mono...
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Re: [Round 4] Void Ghosts | Void Ghosts https://elementscommunity.org/forum/index.php?topic=62180.msg1237841#msg1237841
« Reply #11 on: July 17, 2016, 09:53:44 pm »
I like the unupped.  Best use I can think of so far is using it on Parasite to be able to cast SoSac in a mono...

That's not what I had in mind (I was thinking the creature element) but I think it would be much more interesting. I'll see if the upped doesn't get too weak in comparison and make some changes (maybe make the upped give you 1 :darkness always, no matter who is the target's owner).
« Last Edit: July 17, 2016, 09:56:15 pm by andretimpa »
Every time a graboid evolves, an elemental gets his wings.
:gravity Guild (old), War 9 & 13 (gen) / :time Brawl 2 & 3, War 7 & 14 / :death War 8 & 12 / :fire Brawl 4 / :entropy Brawl 5 / :darkness War 10

 

anything
blarg: