This card combos particularly well with the "flame carrier" idea that you pitched before. I like this idea - but I don't know how it will be useful. Unless you have healing, maximum health won't be useful. Fire can't really stand toe to toe with any other deck in a long-term battle, as its cards have very low health. This is what makes Fire an ideal rush - and I don't know how useful this is going to be. Interesting idea, though.