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Offline vrt

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Re: My art contribution https://elementscommunity.org/forum/index.php?topic=6660.msg141911#msg141911
« Reply #36 on: August 19, 2010, 12:41:16 pm »
But I think that more outlining would help?
No, that'd be a very detrimental thing to do. Lineart != detail. Hard shadows and defined highlights, though..


Krava, I've got some more feedback for you on that last picture.

    Red ghost skull is awesome. A little jaggy, but awesome. Smooth it , crop it out, save it.[/li] Human-esque face is.. Not as good. Very little definition, very little bone structure. [/li] Pay attention to the lighting. I've defined the angles of your highlights and shadows for you, and, well, have a look
. Right now, the forehead, nose, nose bridge and chin are lit from the top left, the upper head, cheeks and upper ear is lit from the top right, the jawline, bottom ear and back of the head lit from below. Next to that, the cast shadows go in every direction, look at the horn compared to the eye socket. Proper directional lighting is key to understanding structure from an image.
[/li] There's no hard lines, except on the grass-brush eyebrows. A few hard lines where definition is goes a long way. This also helps define area's more and bring out colour. The easiest way to do this is to work with a hard brush at a low opacity, just keep sampling to get smooth transitions. This way, the structure you're painting is a lot more visible, making it easier to read and easier to work with.[/li] Try and use more contrast! I've taken the liberty of desaturating the image, and there's very little definition left, as you can see here . Use a more full range, with more contrasting light and dark area's to define structure. [/li][/list]The most important advice I could give you, though, is to keep checking your work throughout the process. For values, desaturate the image - or even start out in greyscale and colour it later. For basically everything else: Flip the canvas horizontally. This gives you a whole new look at your work, almost like a fresh pair of eyes. For going from a sketch to a finished piece, the main process is flip-fix-flip-fix-flip-fix.. You get the idea.

I must say you've improved a lot though - as mentioned, the ghost skull is fantastic. For the purpose of being used in Elements, you've also improved a lot on the scaling and background. The (sometimes harsh) critique I give is because I see that you're progressing quickly, and that's always worth a nudge in the right direction. :)



So long and thanks for all the fish!

Fallower

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Re: My art contribution https://elementscommunity.org/forum/index.php?topic=6660.msg141921#msg141921
« Reply #37 on: August 19, 2010, 01:27:21 pm »
Eh, really sorry I gave the wrong advice. X_X
I think I meant some darker outlines of each object instead? And its great reading your advice, VRT, I'm trying out some of my own drawing as well. :)

eu77

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Re: My art contribution https://elementscommunity.org/forum/index.php?topic=6660.msg141926#msg141926
« Reply #38 on: August 19, 2010, 01:44:31 pm »
I try to do the same creating new card...i do in the section of creating card...and i think they are nice.
I'd like to suggest to add the burning effect either to creature or to the user HP.
I think It could be good also to make a purify card for creatures when them are poisoned or to change the purify card making chose if the target is the user or the creature.

What do you think?

best regards

EU77

(http://imageplay.net/view/m7Gbd80837/MEDUSA) (http://imageplay.net/view/m7Gbd80838/merged)

Offline KravaTopic starter

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Re: My art contribution https://elementscommunity.org/forum/index.php?topic=6660.msg144693#msg144693
« Reply #39 on: August 23, 2010, 08:00:33 am »
wow, thank you again, you are a good mentor to me :)

ok, improve  lighting, i got it. Now that you have pointed out i see errors.

hard lines? i tried but i still don't understand quite what to do but i am beginning to. Will  research that more.

contrast? i am lost here, what is definition? i don't understand what are you implying. English is not my native language so maybe that is my problem. does this mean that i should use more shadows? details are not defined enough?

 flip-fix-flip-fix... that's awesome advice! will try! 

your criticism isn't harsh its inspiring! i am not that easily discouraged :)


Oh, and red skull, i created last, more as an afterthought :D 

 vrt, thanks a lot!

Offline KravaTopic starter

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Re: My art contribution https://elementscommunity.org/forum/index.php?topic=6660.msg147282#msg147282
« Reply #40 on: August 27, 2010, 12:25:15 pm »




Ok, speedpaint ( at least for my standards) used 97% hard brushes at low opacity.
flip-fix proved to be awsome! Still some things are not completely done, but i said that this would be fast one.

Done for boredninja.

Offline vrt

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Re: My art contribution https://elementscommunity.org/forum/index.php?topic=6660.msg147389#msg147389
« Reply #41 on: August 27, 2010, 05:42:43 pm »
You're improving!

Just a quick note about it; metal, especially on plate armor, is a very hard texture to paint. Be sure to look at references, to see how the the light, shadows and reflections form the texture.
So long and thanks for all the fish!

Offline KravaTopic starter

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Re: My art contribution https://elementscommunity.org/forum/index.php?topic=6660.msg149553#msg149553
« Reply #42 on: August 31, 2010, 05:16:41 pm »
HOKAY!!!

Semi speedpaint deathknight... i think i have mastered mist sculls bit to much... i like this greenish-blue color mood... i still suck with composition, anyway here it goes!




wizelsnarf

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Re: My art contribution https://elementscommunity.org/forum/index.php?topic=6660.msg149556#msg149556
« Reply #43 on: August 31, 2010, 05:22:48 pm »
Awesome!

Offline bored_ninja777

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Re: My art contribution https://elementscommunity.org/forum/index.php?topic=6660.msg149577#msg149577
« Reply #44 on: August 31, 2010, 05:59:44 pm »
thanks again for doing my knights series :) im adding that one in as we speak :)
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Offline Higurashi

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Re: My art contribution https://elementscommunity.org/forum/index.php?topic=6660.msg149630#msg149630
« Reply #45 on: August 31, 2010, 07:51:56 pm »
Oh wow, the last two are epic. Especially the most recent one. That's one I could imagine in the game, in its entirety. Talk about extremely fast improvement.
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Offline KravaTopic starter

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Re: My art contribution https://elementscommunity.org/forum/index.php?topic=6660.msg153416#msg153416
« Reply #46 on: September 06, 2010, 07:04:32 pm »
anyway i don't think this image will be used for card i made it and i did make it in like 5 minutes so ill post it here if somebody wants to use it.


Offline KravaTopic starter

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Re: My art contribution https://elementscommunity.org/forum/index.php?topic=6660.msg154732#msg154732
« Reply #47 on: September 08, 2010, 09:12:43 pm »
Ok, fireknight finished.

Actually i realized that i cannot paint fire as good as i would like. I read few tut's but i will have to practice more. I don't know how to replicate painting technique used in farenheit picture...

Anyway, fireknight:


Done for boredninja

 

blarg: