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Offline cometbahTopic starter

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Lycanthrope [Preliminary] https://elementscommunity.org/forum/index.php?topic=24943.msg317865#msg317865
« on: April 22, 2011, 09:22:44 pm »
One of the cards most in need of a facial lift, according to votes ;)

I spent a couple of minutes generating a simple image to serve as 'concept'. If the concept is liked by the community, I might build on it some time =3

[edit] oops! Wrong image XD Let's try that again xD

Re: Lycanthrope [Preliminary] https://elementscommunity.org/forum/index.php?topic=24943.msg318532#msg318532
« Reply #1 on: April 23, 2011, 10:18:38 pm »
Love the colors, concept of the full moon (I spy that little entropy mark in there, that will come as a surprise if the image ever gets srunken down to card size)
I love the light patches too, and the slow light to dark, circular progression.

The thing I see is that the style is different to others, and it looks very...realistic, more from a movie than from elements. Dark and Grungy looking would be a good place for the game to go in terms of artwork, but that seems far too realistic, and painful or sorrowful for the human/lycan. (Honestly, that makes the artwork stand out, and makes it a little deeper, and I think it's awesome because of that - it just doesn't seem to fit, like a tuxedo at a nightclub)
Most of my complaints stem from the humanoid shape, the hair, ears, mouth all seem a little too realistic, and in fact, I almost think of gorillas when I see it.
I'm trying not to sound like too much of a dick, because I actually really of like it in a twisted, "ooh it looks like a human gorilla...owww" kind of way.

And yeah, the layout, colours and theme is all perfect for elements art IMO, and is done really well, but when I look from that and look at my brother/friend/parole officer, it seems a bit...over the top. Maybe a bit more of a painted look, or softening of the features, making it a little less human and more beast is the way to go, in terms of fitting in.
(Even though, secretly we both know that tuxes are better)

 

blarg: