I would be interested. What would be the ideal tools for this, and since I guess some of those are probably expensive, are there any good freeware alternatives?
Obviously, I'll suggest the industry standard here: Photoshop. pixlr and GIMP are decent alternatives, but my technical knowledge of them is limited. However, this isn't going to be about tools, it's going to be about technique.
What are the prerequisite's?
Be dedicated, be willing to spend time helping others and able to take criticism well.
On another note, I think I might have tricked pepokish into helping me out with this idea. >.>
Isn't she your girlfriend?
In fact, we live together. That's why I tricked her into this using chocolate.
@vrt: I suck at drawing anything alive, so "drawing 4 poses of this creature" would be horribly difficult for me regardless of how much time I have. But am I allowed to skip assignments if I don't have the time?
Such an assignment would really only be about sketching, there's no way I expect anyone to finish 4 pieces in a week.
As for skipping assignments.. Once or twice, if you'd let us know ahead of time, is just fine. If you'd do it repeatedly, well, I might skip the feedback part, too. I really want some people in this that are dedicated.
@vrt for professional advice: Is there an easier way to trace lineart? For example, the lines in my Elements World Map were really rough and squiggly, so that they're nearly impossible to trace with vector paths.
Lesson #1: Don't use lineart. Seriously, don't. It's one of the most limiting things you can do.
I think that pretty much sums it up. Experience doesn't matter here, it's about the willingness to commit some time to it, and to work for it. The assignments will probably not be easy, but the harder they are, the more mistakes you can make, and the more you can learn from it.