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Offline PineappleTopic starter

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Card Design: Let's go Retro. https://elementscommunity.org/forum/index.php?topic=21147.msg270035#msg270035
« on: February 13, 2011, 03:09:41 pm »
Minimalistic is always ftw.

Anyways, explanation:

Card art is smaller than the current design and right in the middle of the card. Although I did not want to take the focus of the fantastic art for all the cards in Elements, I thought it would be cool if there was more empty space in the card. It flows with the game's simple mechanics, so I tried experimenting with not filling up every inch of the card with random effects/text.

Then, the name. It's big. There was a lot of space, so why not be more real-estate-liberal with the name? I mean, c'mon, it's the card's name.

The first thing on the card, when looking from top-to-bottom, is the text. That's pretty much the most important part of the card, right? It usually tells you exactly what the card is about, and so it gets the 3rd most important position on the card. When I look at my cards, I first glance at the gigantic name, and then focus on the card text. Then, I remember the card mostly by the card art in the center.

Next, the card type, creature stats, and the card cost. You can tell that they're kind of just lying around the card art. You really don't need them to attract attention. To keep the quanta icons from standing out, I put them under the gradient/shading layer, so they seemed more like part of the card.

Note that things that cost Other quanta will have blank quanta icons (for example, luciferin would have white quanta icons without the light emblem in them). The cost text will say "2 random" or something like that.

Offline karis

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Re: Let's go Retro. https://elementscommunity.org/forum/index.php?topic=21147.msg270036#msg270036
« Reply #1 on: February 13, 2011, 03:11:12 pm »
are not it's a bit annoying to count that   :aether  ....

Offline PineappleTopic starter

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Re: Card Design: Let's go Retro. https://elementscommunity.org/forum/index.php?topic=21147.msg270055#msg270055
« Reply #2 on: February 13, 2011, 03:45:38 pm »
It's obviously making you memorize the quanta cost! You know, like testing your memory? Quizzing yourself is the best way to remember things, and we all know that acquiring good deck-building skills is tricky until you have every card memorized..

EDIT: Jokes aside, I have reluctantly agreed with your opinion and have added quanta cost text.

Offline Bieber4Ever98

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Re: Card Design: Let's go Retro. https://elementscommunity.org/forum/index.php?topic=21147.msg270072#msg270072
« Reply #3 on: February 13, 2011, 04:24:02 pm »
Awesome design. It's unique from others and highly space efficient. Great Job.

One thing i think you can do to make it even better is to increase the size of card art image.
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Re: Card Design: Let's go Retro. https://elementscommunity.org/forum/index.php?topic=21147.msg270078#msg270078
« Reply #4 on: February 13, 2011, 04:35:29 pm »
What would these look like when actual size?
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Offline PineappleTopic starter

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Re: Card Design: Let's go Retro. https://elementscommunity.org/forum/index.php?topic=21147.msg270104#msg270104
« Reply #5 on: February 13, 2011, 05:08:57 pm »

Offline OldTrees

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Re: Card Design: Let's go Retro. https://elementscommunity.org/forum/index.php?topic=21147.msg270106#msg270106
« Reply #6 on: February 13, 2011, 05:12:32 pm »
The current cards are more legible at actual size (comparing the pop up images).
Also the upgraded cost becomes invisible due to white on white.

Please increase the font of effect, type and cost.
Please change upgraded cost to black.
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anything
blarg: