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Offline KamietsuTopic starter

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Card Border Redesign *Updated* https://elementscommunity.org/forum/index.php?topic=21252.msg271454#msg271454
« on: February 15, 2011, 09:40:53 pm »
This is my entry for the Card Border Redesign Competition. Took me longer than I thought it would >< I should have procrastinated for so long to do it, but it can out nicely I believe.


On the very top you'll find the name of the card.
Just below that to the right you'll find it's casting cost.
Right under that is the type of card it is(Creature, Spell, or Permanent). I came up with the Creature symbol, since I was moving the placing of things, it would have been blank otherwise.
Halfway down the card, you'll see on the left the Fire Symbol with a number(or nothing) over it, representing the attack.
Across from that, you'll see the Life Symbol with a number(or nothing) over it, representing the HP.
Permanents and Spells will always have those two areas blank. When a weapon is flown, it will gain the creature icon as well as the attack and hp numbers.
Between those two symbols is the Creature or Permanent's passive ability.
Directly under that is the Active ability's name.
Under that is the description of the ability or any other information.
The upgraded card has some inverted colors as well as a light gradient on the card background.

New Version


On the very top you'll find the name of the card.
Just below that to the right you'll find it's casting cost.
Right under that is the type of card it is(Creature, Spell, or Permanent). I came up with the Creature symbol, since I was moving the placing of things, it would have been blank otherwise.
Near the very center of the card, you will find the attack and hp.
To the left of that you will find the card's passive ability. There is room for up to 3 passive abilities.
Under the attack and hp is the ability description.
On the very bottom is the name of the ability.

Fonts subject to change.
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Offline Ajit

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Re: Card Border Redesign https://elementscommunity.org/forum/index.php?topic=21252.msg271511#msg271511
« Reply #1 on: February 15, 2011, 11:14:06 pm »
Nice take Kamietsu.

Not crazy about some aspects such as having the fire/life icon on each card..

Interesting 3D feel to it though.

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Re: Card Border Redesign https://elementscommunity.org/forum/index.php?topic=21252.msg271528#msg271528
« Reply #2 on: February 15, 2011, 11:36:02 pm »
WOW! great work Kamietsu, Im really loving the vibrant colours and structure of the card.

only one thing to say:

I recommend resizing the fire and Life symbols, since the life  symbol is being cropped out, it kind of lowers the quality of the card, but besides that, Great job!  :P

Offline KamietsuTopic starter

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Re: Card Border Redesign https://elementscommunity.org/forum/index.php?topic=21252.msg271552#msg271552
« Reply #3 on: February 15, 2011, 11:57:52 pm »
Added some small changes.

Phoenix now upgraded properly.
Fixed the Life and Fire symbols from cropping out some.
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Offline Rutarete

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Re: Card Border Redesign https://elementscommunity.org/forum/index.php?topic=21252.msg271554#msg271554
« Reply #4 on: February 16, 2011, 12:04:54 am »
A nice design. What i like is the formatting and placement of the card's traits - except the stats; i like them as they are now.
Though there are a few things i don't really like:
1. The life and fire symbols on each card - because while they do have a correlation/ connection, it makes everything seem like it's part of those elements, not just its own.
2. The way the name is shaded (name of card not ability) - It 'dulls' the mood of the image
though i'm not sure dull is the word i'm looking for. maybe 'dampens'
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Offline KamietsuTopic starter

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Re: Card Border Redesign https://elementscommunity.org/forum/index.php?topic=21252.msg271561#msg271561
« Reply #5 on: February 16, 2011, 12:15:21 am »
A nice design. What i like is the formatting and placement of the card's traits - except the stats; i like them as they are now.
Though there are a few things i don't really like:
1. The life and fire symbols on each card - because while they do have a correlation/ connection, it makes everything seem like it's part of those elements, not just its own.
2. The way the name is shaded (name of card not ability) - It 'dulls' the mood of the image
though i'm not sure dull is the word i'm looking for. maybe 'dampens'
1. I tried to pull from the same things the rest of the game has. Such as the Death and Life symbols on the coin toss, Fire symbol in the PvP section. I wanted to give the symbols more purpose other than mostly just identifying what element a card is. But in a way, most cards are connected to other elements and not just within there own. There is a heavy connection between all the elements, and that is somewhat represented here.

2. I think I understand what you mean. That was one of the last areas I ended up designing and I just couldn't come up with a good way to do it. The way I previously had was even worse(just a gradient that spilled onto the card image) and eventually, what you see now is what I came up with. I'm open to suggestions on it, though I do rather like it how it is.
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Offline vrt

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Re: Card Border Redesign https://elementscommunity.org/forum/index.php?topic=21252.msg271611#msg271611
« Reply #6 on: February 16, 2011, 01:43:20 am »
Kind of looks like a bad 70's wallpaper; bright, screaming and messy. You can do better than this.
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Offline KamietsuTopic starter

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Re: Card Border Redesign https://elementscommunity.org/forum/index.php?topic=21252.msg271619#msg271619
« Reply #7 on: February 16, 2011, 01:54:55 am »
Thanks for the constructive criticism, vrt.  ::)
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Offline Glitch

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Re: Card Border Redesign https://elementscommunity.org/forum/index.php?topic=21252.msg271622#msg271622
« Reply #8 on: February 16, 2011, 02:03:39 am »
There's a lot of stuff I like about the card redesign.  The card type, quanta location, and name, were all improvements.  But the location of secondary abilities was confusing, as was the location of primary abilities.  The use of fire/life marks was a bad choice, as stated below, but the most annoying thing about it, for me, was the weird yellow bracket you put around the card text.  If you take that away, I think it will look much better.  For now, however, it looks like something out of powerrangers.

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Re: Card Border Redesign https://elementscommunity.org/forum/index.php?topic=21252.msg271624#msg271624
« Reply #9 on: February 16, 2011, 02:09:46 am »
There's a lot of stuff I like about the card redesign.  The card type, quanta location, and name, were all improvements.  But the location of secondary abilities was confusing, as was the location of primary abilities.  The use of fire/life marks was a bad choice, as stated below, but the most annoying thing about it, for me, was the weird yellow bracket you put around the card text.  If you take that away, I think it will look much better.  For now, however, it looks like something out of powerrangers.
Powerrangers? thats a weird comparison imo.

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Re: Card Border Redesign https://elementscommunity.org/forum/index.php?topic=21252.msg271756#msg271756
« Reply #10 on: February 16, 2011, 06:05:10 am »
What happens if the card has multiple passive abilities?
Also, Upgraded phoenix costs 2 :fire, not 4

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Re: Card Border Redesign https://elementscommunity.org/forum/index.php?topic=21252.msg271790#msg271790
« Reply #11 on: February 16, 2011, 08:15:45 am »
Good job having your own submission for the competetion. :)


I like these cards and have mixed opinion about this. Great use of art but the lack of intelligence behind the design is also evident.


The card is very colorful and bright at first glance gives a good impression from first sight. Multiple effects,symbols,colors adds a lot of complexity. Which is good in a sense as it makes the card look more advanced but can be bad as it can be confusing and is not elegant.


Some of my deep observations, opinions and suggestions,

  • The placement of the card cost is much harder to notice than in current in-game design. Card cost at corners are much easier to notice for the player. ( A person would first look at the corner first then look a few notches below to find it's card cost which is disturbing)
  • The complete view of art is blocked by a lot of elements you used -  quanta cost, creature icon, fire like attack icon, life like hp icon, card name and transparent layer used behind it, airborne layer etc. This brings the feeling that the space is not appropriately used and gives cramped up feel inside the art itself.
  • The yellow brackets around the card description area is cool and awesome. But the yellow color may not suit some elements. This is evident in the Trident in your submission. It yellow brackets does'nt suit the water card. Recoloring the brackets to another color possibly blue or transparent white would suit it better.
  • Using fire like mark for attack and life like mark for hp is a great idea artistically and is one of the main attraction of these cards. But however i don't think it is a good idea design-wise because it is widely accepted in elements the use of x | x  format for many card descriptions. Eg : " Gains + 1 | +0 ". This could conflict with your design.

    Although i agree using attack and hp on two different sides is a cool idea (i had also thought about making my submission similarly) i had avoided it mainly due to two reasons, one which i already mentioned (widely accepted formats in description) and the other being that it is less convenient compared to the existing - creature (attk|hp)/spell/permanent at the same location which is more easier and cleaner and also saves a lot of unnecessary space. Which is also a reason i think a specialized space for a creature icon is not needed.

    Another problem or absurd factor is that for all the spells and permanents the two marks - fire attack and life hp has to be left blank (which can be seen in your trident). This makes those emblems in most cards unnecessary. I also have the opinion that they don't suit in card belonging to rest of the elements. (This might be a personal opinion of mine)
  • Mentioning whether a creature is Airborne is a feature that no other submission has yet. Although this is welcomed, i don't think such a huge space and text at the right center was not necessary as it is not a very important info compared to others.
  • Use of ability name is also something you figured out that would be great into a new card design. It is also a cool idea. But i think that the position for the text and it's highlighted layer is not appropriate. Seems out of place as it is located above the description and not near the ability description. This is more evident in the placement of Trident's Tsunami.

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