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mogv

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Burrow bug? [not a bug] https://elementscommunity.org/forum/index.php?topic=3617.msg32951#msg32951
« on: March 05, 2010, 12:27:26 am »
Alright so I use a deck that contains a fallen druid and one of the cards it created was a fallen elf with 7 attack and 3 defence. Burrow is supossed to protect a card and halfen its attack power. When I burrowed it, it had 3 attack and 3 defence. Half of 7 is 3.5 rounded off makes it 4 but thats not what the main issue. After I unburrowed the creature its attack went up to 6 instead of the original 7. I don't know if this is intended or not but it seems rather odd because its not the first time it happened. It also happened when a different creature had 1 attack and then 0 after burrowing and unburrowing it. So not only am I robbde 1 attack point when I burrow it, but I don't even get the original attack points after unburrowing it.

PuppyChow

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Re: Burrow bug? https://elementscommunity.org/forum/index.php?topic=3617.msg33056#msg33056
« Reply #1 on: March 05, 2010, 02:16:58 am »
Burrowing automatically rounds down (ie 9->4, 11->5). Unburrowing doubles the attack (10->20, 5->10). So it would go from 9->4->8. I'm not sure if this is intended, but even if it's not, it's a moot point.

It would probably be pretty hard to code (you would have to make the game remember the original attack), and all creatures with burrow inherent to them have an even attack. And most people never use burrow on a mutant with burrow.

Judah

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Re: Burrow bug? https://elementscommunity.org/forum/index.php?topic=3617.msg240109#msg240109
« Reply #2 on: January 04, 2011, 04:50:27 am »
I was going to make a new topic about this, but I searched the forums and found this.

Burrowing -- when an Elite Shierker has momentum cast upon by a level 6 opponent, making it 11/5, the AI often burrows it.  This reduces the power down to 5.  If the AI unburrows it, the power returns to 10, not 11, basically negating the +1 power from momentum.  Bug -- burrowing rounds down, and then 'forgets' to round back up when unburrowed.

Burrowing -- when a Pest becomes 2/5 from Eclipse and is then burrowed, the power remains at 2.  I believe this isn't a bug due to Eclipse always assiging +2/+1, but I've thought this interaction strange and I'm not sure if it's intended.

BloodAngel

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Re: Burrow bug? https://elementscommunity.org/forum/index.php?topic=3617.msg240270#msg240270
« Reply #3 on: January 04, 2011, 12:54:31 pm »
I was going to make a new topic about this, but I searched the forums and found this.

Burrowing -- when an Elite Shierker has momentum cast upon by a level 6 opponent, making it 11/5, the AI often burrows it.  This reduces the power down to 5.  If the AI unburrows it, the power returns to 10, not 11, basically negating the +1 power from momentum.  Bug -- burrowing rounds down, and then 'forgets' to round back up when unburrowed.
As explained above by PuppyChow, it is somehow intended,
Burrow somehow halves the attack (rounded down) and if unburrowed it just multiplies that by 2.

Otherwise, (if the stats would go back to 11/5) would be incredible hard to code, and thus not done, Elements is intended to be quite simple :)

Burrowing -- when a Pest becomes 2/5 from Eclipse and is then burrowed, the power remains at 2.  I believe this isn't a bug due to Eclipse always assiging +2/+1, but I've thought this interaction strange and I'm not sure if it's intended.
This one is intented, because Eclipse only looks at the stats and gives it +2/+1, if you destroy the Eclipse it will also remove the +2/+1 bonus.

I hope that made it more clear?

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Re: Burrow bug? [not a bug] https://elementscommunity.org/forum/index.php?topic=3617.msg240274#msg240274
« Reply #4 on: January 04, 2011, 01:00:01 pm »
I shall add this to the not-a-bug list.

 

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