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opiate

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Voodoo Doll/Basilisk Blood https://elementscommunity.org/forum/index.php?topic=11261.msg138329#msg138329
« on: August 14, 2010, 07:33:34 am »
If you put Basilisk Blood on a voodoo doll, the 6 turn time freeze applies to your opponent's weapon. The weapon even receives the icon for the debuff. If the weapon is removed from the slot in some way before the debuff's 6 turn duration wears off, the weapon slot still has the debuff icon and the next weapon placed into the slot will carry the debuff for the remaining duration.

Pretty sure this isn't intentional >.>

it'll even stop time on the immortal morning star. The freeze ability from ice does not do this.

(http://imageplay.net/view/m7Gbd80039/bug)

Offline jmizzle7

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Re: Voodoo Doll/Basilisk Blood https://elementscommunity.org/forum/index.php?topic=11261.msg138334#msg138334
« Reply #1 on: August 14, 2010, 07:47:19 am »
I believe that the stasis effect is fully intended to lock down the weapon slot, and not just the weapon itself.

opiate

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Re: Voodoo Doll/Basilisk Blood https://elementscommunity.org/forum/index.php?topic=11261.msg138335#msg138335
« Reply #2 on: August 14, 2010, 07:49:15 am »
then why not freeze? if stasis is intended to work i vote freeze should too

Oh, and the effect is not applied if no weapon is in the slot. It just stays if the weapon is removed.

 

blarg: