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Offline GlitchTopic starter

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Two known causes of Desynch https://elementscommunity.org/forum/index.php?topic=7286.msg79157#msg79157
« on: June 01, 2010, 12:07:47 am »
First off, if you do enough on your turn, you can lag your opponent out.  EG, using rustlers ability 100 times in one turn.

Also: if you play flying weapon without a weapon in the weapon slot, weird things happen.

Retribution

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Re: Two known causes of Desynch https://elementscommunity.org/forum/index.php?topic=7286.msg79158#msg79158
« Reply #1 on: June 01, 2010, 12:11:59 am »
Is the server not large enough to process a hundred commands?
Would the rustler ability have to be done in quick succession to cause you to lag out?
And you mean, just click flying wepaon without targeting anything with no weapon slot would cause it to desynch?

icybraker

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Re: Two known causes of Desynch https://elementscommunity.org/forum/index.php?topic=7286.msg79160#msg79160
« Reply #2 on: June 01, 2010, 12:14:57 am »
3) Being Icybraker.

I've never tried the Flying Weapon thing. That's another one Icybraker's Desync Arsenal.

Another example of "too much" in 1 turn: Fire Lance. :P Infamous.

Offline GlitchTopic starter

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Re: Two known causes of Desynch https://elementscommunity.org/forum/index.php?topic=7286.msg79167#msg79167
« Reply #3 on: June 01, 2010, 12:24:48 am »
Shadow: The animation that plays at the start of your opponents turn is at the same speed, no matter how fast you do it.  If you can change enough quanta, they'll be stuck watching the quanta convert until they disconnect.


Offline Avenger

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Re: Two known causes of Desynch https://elementscommunity.org/forum/index.php?topic=7286.msg158300#msg158300
« Reply #4 on: September 14, 2010, 10:35:51 am »
an idea for fixing the rustler bug: how about asking the player how much quanta he wants to convert. Then use a single action for all converts. (This could be used ONCE a turn).


 

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