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VenomPhoenix

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Infect + Adrenaline. [NOT A BUG] https://elementscommunity.org/forum/index.php?topic=18708.msg238424#msg238424
« on: January 02, 2011, 04:01:17 am »
i dont know if this has been pointed out before, but a poisoned creature will take damage equal to the number of attacks it makes instead of just 1/turn.

an adrenalined frog, for example, will be killed in one turn, while only doing 9 damage.

not sure if this is a bug, or the way its meant to be, but it certaintly puts a dent in the effectiveness of the adrenaline rush farm deck.

Offline EvaRia

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Re: Infect + Adrenaline. https://elementscommunity.org/forum/index.php?topic=18708.msg238425#msg238425
« Reply #1 on: January 02, 2011, 04:05:07 am »
Adrenaline is a complicated card, as such you may not have known about this.

The majority of passive effects, IE infection, bioluminescence, regeneration, don't actually trigger per turn but per attack.

This means that adrenaline triggers these multiple times per turn. It also means adrenalined creatures break out of freeze and delay faster.

For more information, see this: http://elementswiki.co.cc/cards-life/adrenaline-epinephrine/

Tag the title [Not a Bug] please. ^^

VenomPhoenix

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Re: Infect + Adrenaline. https://elementscommunity.org/forum/index.php?topic=18708.msg238427#msg238427
« Reply #2 on: January 02, 2011, 04:09:48 am »
Adrenaline is a complicated card, as such you may not have known about this.

The majority of passive effects, IE infection, bioluminescence, regeneration, don't actually trigger per turn but per attack.

This means that adrenaline triggers these multiple times per turn. It also means adrenalined creatures break out of freeze and delay faster.

For more information, see this: http://elementswiki.co.cc/cards-life/adrenaline-epinephrine/

Tag the title [Not a Bug] please. ^^
yeah, i figured as much.

but its causing problems with ai3 as the adrenaline life rush deck is being stopped in its tracks. i thought it would be a good deck to get EMs with, but with the changes to ai3, they use poison a lot more than they use to (as well as other effects).

given that it now has a much lower win rate (at least in my hands) against ai3, and takes a few turns more to win than the shrieker rush, ill swap back to the earth rush.

thanks for the quick reply though, and sorting the issue out.

 

blarg: