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FuaVarra(2)

FuaVarra

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Reverse Time https://elementscommunity.org/forum/index.php?topic=102.msg851#msg851
« on: December 15, 2009, 10:09:30 pm »

Hi, I'm running fine with a aether/time deck.

but there is a really tedious bug with reverse time im pvp. i use the card or the eternity ability and subsequently 2 or 3 time Qs are deducted and the creature disappears + the cardcounter of my opponent increases. BUT when the opponent ends his turn, the creatures reappear + he was able to use its abilitys and/or upgrade it.

this happens really really often. it is defenitiv a bug or hack. it happened in approx 60 of my last 80 pvp matches.

i can exclude the possibility that i just not noticed something. i asked often if his creatures didnt disapear and the answer was most time "no". sometimes i used 3-4 reverse times at the same time and all creatures reappeared. they were definitivley not replayed (no quantum deduction/not enough mana/not so many cards playable for the opponent/spirits with 11+/11+ live a round after reverse time usw/and so on).
it happens with all creatures, no matter what i do or which mark i play against.
when the opponent is disconnected and the cpu takes the action RT works fine in the same match.
the bug occured with good connection (cable, stable lan) and bad connection (wlan at public places).

please look out for the reason and try to fix it ;) my deck is really fun when everything works fine (and i win some buggy matches anyway)

greets

FuaVarra

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Reverse Time https://elementscommunity.org/forum/index.php?topic=102.msg1579#msg1579
« Reply #1 on: December 15, 2009, 10:09:33 pm »

no one else knows this bug?

btw: since it often happens that immortaliced units (via anubis) arent immortal for the opponent player I guess the problem derives from communication. the problem is generated because information (removal of a card / putting a spell on it)is lost on the way from PC to server to the opponents PC.

it would be very nice to check it and work out how to get a higher accuracy of information-transfer without losing most of the players turn-action, as a time deck with reverse time is unplayable at this state.

 

blarg: