Ok, i just had somewhat cool idea for decks and found some bugs (more of them) related to animate weapon.
1)Animated Arsenic (unupped) attacks 4 times per turn, but adds only two poison counters to opponent
2)Animated Arsenic (unupped) can be blocked by shield (lets say permafrost). But when any creature is antimattered, it ignores shield. So if flying arsenic gets antimattered it still poisons opponent (somewhat cool isnt it? But i think it is a bug, if it heals it should not poison as well). From this one, i have got an image (sorry for bad quality):
3)Animated Jade staff attacks three times per turn, and so heals 3 times per turn (thats cool, but it just works by the rules so no problem). But when damage is blocked for example with bone shield, it heals only one times per turn (thats the weird thing)
So, it was said that for epinephrine there is rule that it adds actions. But apparently it does not, if it would, arsenic would poison 4 times per turn and jade staff would heal three times even when blocked.
So how is that epinephrine thing working?