Elements the Game Forum - Free Online Fantasy Card Game
Elements the Game => Report In-game Issues => Issue Archive => Topic started by: Ignion on January 01, 2011, 08:32:29 pm
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Hi. I am not sure if this has been brought up before, but I noticed a bug with Scarab. Scarab's HP is "N= number of scarabs," right? So, if there are 3 Scarabs on the field, N=3, and by definition, if you kill one of them, N becomes 2, thus HP is 2. However, when you terminate Scarabs, the remaining Scarabs' HPs do not change. They should decrease if they decrease in number.
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Yeah, I had a similar concern, then i went back read the card. It states that N= number of scarabs controlled at the END of your turn, which states that if one if killed HP doesn't revert until the turn has ended.
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Yes, Scarabs are in fact, bugs.
Back OT: The reason this happens is because of a simple thing. The game isn't going to monitor the health of the scarabs 24/7. It checks the remaining number of scarabs at the end of each turn, then resets the HP at the appropriate number. This is not a bug, you are just inobservant.
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Most of the effects like that happen at the end of the turn.
And also another point to note about scarabs' HP... that N is only the base HP. If there were buffs/debuffs done to scarabs, the resulting HP becomes the base N + HP given by buff.
For example, suppose there are three 2|3 scarabs and I decide to use blessing on one of them. It will change to 5|6. The opponent also kills one of my 2|3 scarabs. At the end of the turn, I'll have 5|5 and 2|2 scarabs.
Yes, Scarabs are in fact, bugs.
Back OT: The reason this happens is because of a simple thing. The game isn't going to monitor the health of the scarabs 24/7. It checks the remaining number of scarabs at the end of each turn, then resets the HP at the appropriate number. This is not a bug, you are just inobservant.
LOL.
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Intended behavior is intended.
blarg: