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Edw4rd

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I know its intentional but... https://elementscommunity.org/forum/index.php?topic=623.msg5928#msg5928
« on: December 15, 2009, 10:10:00 pm »

Something to discuss about. I know its intentional that Boneyard doesn't generate Skeles when Skeles are killed(even for upgraded ones). The card description is that "Every time a creature is killed, boneyard gener....".

However when a skele is killed, the vulture's abilities are activated. The vulture's description is that "Every time a creature dies, vulture gains..."

From observation without knowing it was intentional, a skele is not a creature,  but yet when it dies, the vulture's abilities are activated. which makes it strange.

From a logical point of view, vulture's abilities are activated because they are able to feed off other living creatures carcasses, but not off undeads, right?

Any comment on this?

Btw I am not trying to go into creature types, it would make it too diverse, but maybe alive ones and dead ones for now?

Edw4rd

  • Guest
I know its intentional but... https://elementscommunity.org/forum/index.php?topic=623.msg5929#msg5929
« Reply #1 on: December 15, 2009, 10:10:00 pm »

Thank you and thank you, I thought I was being paranoid, guess not.  :)

and btw for Sundial's bug? "Stasis: Creatures don't attack..." I don't think it is a bug. Since stasis only applies to creatures, players should be able to attack.

Spatially, imagine 2 players with the battlefield in front of them, the stasis should only apply to the field.

Evil Hamster

  • Guest
I know its intentional but... https://elementscommunity.org/forum/index.php?topic=623.msg5930#msg5930
« Reply #2 on: December 15, 2009, 10:10:00 pm »

I never really thought about that...

Good catch.

This thread belongs in Bug Section though, moving..

I know its intentional but... https://elementscommunity.org/forum/index.php?topic=623.msg5931#msg5931
« Reply #3 on: December 15, 2009, 10:10:00 pm »

That's a smart observation, lol.

The obvious reason that Boneyards don't create Skeletons when Skeletons die is because then you'd never run out of Skeletons, and with two Boneyards in play, you instantly have a huge amount of them. As for the Vulture thing, I believe that it is worded correctly, but Boneyard needs to be reworded as "Whenever a non-Skeleton creature..."

 

blarg: