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Offline EvaRia

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Re: Rustler + Shard of Rediness [unconfirmed] https://elementscommunity.org/forum/index.php?topic=12456.msg171057#msg171057
« Reply #12 on: October 05, 2010, 05:14:14 am »
Power level issues aside, my main qualm is the lack of anything in the game indicating why this wouldn't work, asides from the "lol infinite quanta? i dont think so" sentiment.
Oh, and just to because I couldn't resist, there is something in the game that indicates it doesn't work.
There's the fact that it doesn't work.

Anyhow, this thread needs to be tagged [Not a Bug]

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Re: Rustler + Shard of Rediness [unconfirmed] https://elementscommunity.org/forum/index.php?topic=12456.msg171141#msg171141
« Reply #13 on: October 05, 2010, 10:00:46 am »
I see why its not a bug, but how about a small note added to the shard of readiness that states that "free abilities cannot be used more than once per turn."

It's hard enough to get the hang of this game (no where are the numbers on creatures explained, let alone the difficulty of hidden rules to cards like this).  No need to complicate things with more complex hidden things.

I'd say the bug is more in the text for the shard of readiness, not the combo, but its a problem all the same.

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Re: Rustler + Shard of Rediness [unconfirmed] https://elementscommunity.org/forum/index.php?topic=12456.msg171160#msg171160
« Reply #14 on: October 05, 2010, 10:53:46 am »
I see why its not a bug, but how about a small note added to the shard of readiness that states that "free abilities cannot be used more than once per turn."

It's hard enough to get the hang of this game (no where are the numbers on creatures explained, let alone the difficulty of hidden rules to cards like this).  No need to complicate things with more complex hidden things.

I'd say the bug is more in the text for the shard of readiness, not the combo, but its a problem all the same.
Because not every single little detail about any given circumstance the card may be put under needs to be put in the card.  If this were true Titan would read:  Deal 8 damage to your opponent at the end of each turn.  Most shield effects ignored.  Also ignore Gravity Pull.  And it gets 50 HP when Animated.  Etc, etc.  Part of becoming a pro at this game is understanding all of the unmentioned capabilities of a given card.
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Offline EvaRia

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Re: Rustler + Shard of Rediness [unconfirmed] https://elementscommunity.org/forum/index.php?topic=12456.msg171235#msg171235
« Reply #15 on: October 05, 2010, 02:43:02 pm »
Also, Rustler is the only creature in the game that can use it's ability more than once per turn.
If you put it on Shard of Readiness, it will read:

Target Creature's skill is now free. Rustler's skill can only be used once per turn.

It's weird having a specific note against one creature. It's unneccessary.

Imagine the text for Adrenaline.

Target creature attacks multiple times per turn. The amount of attacks are based on it's current Atk, <4=4 attacks, 4-8=3 attacks, 9-15=2 attacks. When it's attack value is >4, each subsequent attack is weaker than the last. Any once per turn passive abilities are triggered for each attack the creature gets. However, Devourer and Venom only apply every second attack instead of every attack. Also, you will break out of freeze and delay quicker, and take the effects from shields multiple times.

Like really? Is all that text on one card necessary?

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Re: Rustler + Shard of Rediness [unconfirmed] https://elementscommunity.org/forum/index.php?topic=12456.msg171346#msg171346
« Reply #16 on: October 05, 2010, 07:05:57 pm »
Forgive me if I'm a total n00b, but I don't think part of becoming good at a game should involve having to figure out a lot of unwritten rules.  I have never seen, for instance, a poker game where someone got a surprise when they lost a hand with 4 of a kind aces, to someone with 4 of a kind 3's, because in that game, 3's are high.

In fact, it would be looked down upon, I imagine, because most people don't like hidden rules.

Not every single detail has to be put into a card, no.  I would like to see the stats of an animated weapon given on the card, but in the example of the titan, the card itself does say shield effects are ignored, in addition to momentum, not only that it has an ability, but a little of what that ability means, which is probably more than actually needed.

With the example of adrenaline, well...I never used it, but I just learned something about it.  I thought it gave lower HP creatures more attack, since "smaller" refers to HP, or so I thought.  It would be nice if "smaller" were standard though the game (otyughs eat smaller creatures, but this feeds off HP, so how can a 1/80 creature get 4 attacks from adrenaline, because its a small creature, while a 80/1 creature is small enough to be eaten, but its too large to get a boost from adrenaline.

Also, for it being about one creature...that's for now.  If there are never going to be new cards, ok, we can skip it, probably, but there is no reason to believe that there will be only one ability that can be used more than once per turn, for as long as this game exists.

This is turning out to be larger than the topic of this specific thread, so I won't go on here, but I will just say again, the text of the shard does not say that it affects abilities in any way, other than making it free, which seems to be a problem with the text, in this situation.

Offline coinich

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Re: Rustler + Shard of Rediness [unconfirmed] https://elementscommunity.org/forum/index.php?topic=12456.msg171349#msg171349
« Reply #17 on: October 05, 2010, 07:09:52 pm »

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Re: Rustler + Shard of Rediness [unconfirmed] https://elementscommunity.org/forum/index.php?topic=12456.msg172258#msg172258
« Reply #18 on: October 07, 2010, 06:49:35 am »
You are good in a game if you know the little tricks of the game. For later entrants it might be frustrating, but if you don't like to discover things on your own, read the newbie guide. I think it is part of the fun to find 'near exploits' in the game.
If everything was written right on the cards, lots of fun and surprise would be lost.


I agree about the inconsistent usage of 'smaller'.
I think 'weaker/stronger' is a fitting name for the first number.
'smaller/larger' is a fitting name for the second number.

 

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