That combination requires 8 exact cards to be drawn and doesn't even win on turn 2. It's not even hard to disrupt. I'd say the more dangerous deck would use Aether mark and play Fractal to fill its hand with Jade Dragons - it'd be a lot more consistent but still not absurdly powerful. Turn 3 and 4 wins already exist in the game - they just don't come up consistently enough to be an issue. I feel like this would likely be similar.
The Dissipation Field possibilities are more frightening, I'll admit, but not insurmountable. Permanent destruction is pretty common. If you're adding Enchant Artifact into the mix, that makes things even less consistent.
Power level issues aside, my main qualm is the lack of anything in the game indicating why this wouldn't work, asides from the "lol infinite quanta? i dont think so" sentiment. I feel like unintuitive hidden rules like this should be avoided if possible as they're often an indication of poor design.