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Lucifear

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Removing Adrenaline from a creature https://elementscommunity.org/forum/index.php?topic=2615.msg21258#msg21258
« on: January 29, 2010, 05:07:47 am »
I was playing in the trainer earlier, and my opp decided to adrenaline one of his creatures. I had a Mind Flayer out, and decided I didn't want him to have that ability.

When you add adrenaline, it adds the 'Adrenaline' text below the card, and the green icon ( :life) to the card.

When I lobo'd the creature, it removed the text, and not the icon. Oh, and it still had the adrenaline ability.

Is adrenaline supposed to be an ability you can't remove? Or is this actually a bug.
(Sorry if I missed it, but I've searched, and this doesn't seem to be a mentioned bug)

Offline Kamietsu

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Re: Removing Adrenaline from a creature https://elementscommunity.org/forum/index.php?topic=2615.msg21261#msg21261
« Reply #1 on: January 29, 2010, 05:44:33 am »
Adrenaline when it's placed on a creature becomes a status. Otherwise, by that way, you should be able to remove poison from a creature as well as the other status effects. That's how I see it anyway.
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vader1

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Re: Removing Adrenaline from a creature https://elementscommunity.org/forum/index.php?topic=2615.msg21274#msg21274
« Reply #2 on: January 29, 2010, 09:29:45 am »
Sounds like a bug to me, momentum is still a status with an icon as well and you can purge it with lobo. I see no reason why you couldn't lobo adrenaline.

Offline Lex

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Re: Removing Adrenaline from a creature https://elementscommunity.org/forum/index.php?topic=2615.msg33827#msg33827
« Reply #3 on: March 06, 2010, 12:54:53 pm »
I see no reason why you couldn't lobo adrenaline.
Yes, the same here. Non-removable adrenaline looks like some buggy problem to me as it does not have any logical reason.

bobcamel

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Re: Removing Adrenaline from a creature https://elementscommunity.org/forum/index.php?topic=2615.msg33834#msg33834
« Reply #4 on: March 06, 2010, 01:57:08 pm »
Don't know why.

I vote for making Momentum irremovable for consistency.

Offline Xinef

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Re: Removing Adrenaline from a creature https://elementscommunity.org/forum/index.php?topic=2615.msg33845#msg33845
« Reply #5 on: March 06, 2010, 02:43:12 pm »
I vote for making a clear separation of 'activated abilities', 'passive abilities' and 'statuses'

Statuses:
momentum, adrenaline, aflatoxin, poison, freeze, stun, gravity pull (the effect, not the armagios ability) etc. would be all considered a status, and thus not removed by lobotomy (but there should be a card able to remove them, for example purify should be able to target creatures and remove statuses)

Passive abilities:
scavenger, malignant cell's duplication, vampire, devourers drain
I guess it might be hard to divide statuses and passive abilities, but these are the ones I think should be considered passive abilities and be removable by lobotomy, but not by purify.

Activated abilities:
anything you have to click to trigger (with quantum cost, sacrifice cost (viruses), or no cost, if such abilities ever exist)
Should be removable by lobo, but not by purify.

Other:
being burrowed - in fact a status, but not removable
immortality - not removable for balance reasons (IMHO, if you do not agree, there is another thread for discussion)
ethereality/immateriality - requires a lot of discussion, so right now I mark it as 'other'
antimatter - I guess it is not considered a status, but more like a 'buff' changing the attack value
swarm - this one should remain on scarabs, because scarabs need some way to calculate their hp, and I think making lobo remove swarm and set base hp to eg. 1 does not make much sense
all attack/hp buffs - right now you can counter these with rewind, so I think lobo and purify should leave these alone... maybe some new card in the future could remove buffs or something...
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Offline Marvaddin

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Re: Removing Adrenaline from a creature https://elementscommunity.org/forum/index.php?topic=2615.msg33851#msg33851
« Reply #6 on: March 06, 2010, 03:04:05 pm »
To me its clear that momentum and adrenaline are abilities.

Momentum: ability that allow creature to ignore opp shield.
Adrenaline: ability that allow creature to attack multiple times a turn.

To me both should be removed by lobo.

bobcamel

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Re: Removing Adrenaline from a creature https://elementscommunity.org/forum/index.php?topic=2615.msg33857#msg33857
« Reply #7 on: March 06, 2010, 03:25:15 pm »
to me its clear chargers ability is to get momentum and momentum and adrenaline r statuses and they sauld not be removed by lolbimg

and its hard 2 red this bad gramor txt

 

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