*Author

brain9h

  • Guest
PvP, lobotomizer buggy https://elementscommunity.org/forum/index.php?topic=191.msg1633#msg1633
« on: December 15, 2009, 10:09:33 pm »

Today at pvp it happened that both opponenents (me and mattrath) were both lobotomizing our opposing creatures but the game was ignoring most of it.

For the player casting it, it worked, but for the opponent nothing happened, creature ability kept working. So from my perspective his FFQ kept spawning fireflies, and from his perspective my oty kept eating.

I don't see how PvP is currently playable with a bug like that

cheers,
GB

PvP, lobotomizer buggy https://elementscommunity.org/forum/index.php?topic=191.msg2869#msg2869
« Reply #1 on: December 15, 2009, 10:09:48 pm »

This may be what you mean, but if the game sent what the player who just played sees to the other player, then that would prevent this, and would not need a server, because it would be updating from the most recent changes.

the sage

  • Guest
PvP, lobotomizer buggy https://elementscommunity.org/forum/index.php?topic=191.msg2870#msg2870
« Reply #2 on: December 15, 2009, 10:09:48 pm »

The different players' representations is the most major bug in the game.
Multiplayer needs a single unified game state stored on the server and broadcast to the players.

 

anything
blarg: