What I mean by the title is that some creature when you mutate a creature into them, still keep their usual ability as well whatever ability it gets from the mutation. For example, a Devourer will use its quantum devour ability at the end of the turn even if it has something like Infect, a Graboid will auto burrow, and I believe there are a couple others. I'm not sure if this is a bug, or maybe it is the way it is intended, but I thought it should be noted.
This actually reminds me of another thing that may or may not be a bug. All creatures that have the burrow ability say that when burrowed, damage is cut in half. Well the graboid comes into play auto-burrowed, but when burrowed like this, they still keep their full 2 damage. Again, this could be the way it is intended, but I thought it should be noted, in case it is not.