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Offline HiresDaedalusTopic starter

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poison counters https://elementscommunity.org/forum/index.php?topic=45157.msg1022918#msg1022918
« on: December 16, 2012, 10:55:59 pm »
when ever a creature is adrenalined that are supposed to add poison counters after each attack after the third attack they don't, i just find that really strange and annoying but i would understand if it was an intentional bug but just change the wording on the cards those





(how do i remove a post?)
« Last Edit: December 16, 2012, 11:02:46 pm by HiresDaedalus »
entropy get's me every time.

Offline kimham8a

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Re: poison counters https://elementscommunity.org/forum/index.php?topic=45157.msg1022955#msg1022955
« Reply #1 on: December 17, 2012, 04:25:01 am »
not a bug. Adren activates passive skills every 2nd turn.

deleting post: click remove under title of post
Hey there

Offline Tirear

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Re: poison counters https://elementscommunity.org/forum/index.php?topic=45157.msg1023037#msg1023037
« Reply #2 on: December 17, 2012, 04:27:02 pm »
not a bug. Adren activates passive skills every 2nd turn.
Venom is an active skill. Passive skill refers to things like devour or airborne. It is the first and last turns that adren gives you which will trigger venom, not every 2nd one (see interaction with fire shield). Not all skills have this reduced effectiveness, only ones that seemed too powerful when allowed the full 4-5 activations/round (So venom and devour activate only twice, but quanta generation abilities will work on every attack).
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Offline Skotadi Phobos

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Re: poison counters https://elementscommunity.org/forum/index.php?topic=45157.msg1025919#msg1025919
« Reply #3 on: December 27, 2012, 01:47:12 am »
Not a bug, moved to archive.
Find a bug? Report it here, Make sure to have screen shots if at all possible.
http://elementscommunity.org/forum/report-in-game-bugs/

 

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