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Offline treebeard xiiiTopic starter

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Pandemonium bug https://elementscommunity.org/forum/index.php?topic=50206.msg1084362#msg1084362
« on: July 02, 2013, 09:54:49 am »
I've been noticing it for a while now or I've just been missing an animation somewhere but when you cast pandemonium upped on unupped sometime it will not hit creatures it can target. More recently I've been trying to see the functionality of using pande on massed skellies for the rt effect but it has sometimes not hit all my creatures or not hit all my opponents or both. Not sure if it is deliberate coding and I have no screenshot proving this fact. However it has cost me a few duels where creature/s weren't hit by it.
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Offline iancudorinmarian

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Re: Pandemonium bug https://elementscommunity.org/forum/index.php?topic=50206.msg1084363#msg1084363
« Reply #1 on: July 02, 2013, 10:09:01 am »
I noticed this a lot of times as well, sometimes, when oponent has immortal creatures, it doesn't hit the others.

And it doesn't hit all creatures as well, so I can confirm this.

Offline Chromanin

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Re: Pandemonium bug https://elementscommunity.org/forum/index.php?topic=50206.msg1085632#msg1085632
« Reply #2 on: July 09, 2013, 12:54:55 am »
Maybe some of the creatures pandemonium hits get lobotomized. If it were to hit skeletons nothing would happen. That's at least one idea as to why sometimes nothing happens to some creatures.

Offline dragonsdemesne

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Re: Pandemonium bug https://elementscommunity.org/forum/index.php?topic=50206.msg1085637#msg1085637
« Reply #3 on: July 09, 2013, 01:13:18 am »
It's hard to tell, particularly if you play it on a field with many creatures, but probably, as people said, you're hitting creatures with something that didn't do anything useful to them.  Lobotomy would be one, and gravity pull on multiple creatures on one side would be another; it would only stay on the last one affected, and the rest would look like they hadn't been affected.  Also, if there's enough of the same creature, you could conceivably miss a parallel universe landing somewhere, particularly if it created the new creature in the same slot as something it had just killed as well.  (i.e. it thunderbolts a skeleton, then PUs another skeleton and creates it where the dead one was)

Offline iancudorinmarian

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Re: Pandemonium bug https://elementscommunity.org/forum/index.php?topic=50206.msg1085690#msg1085690
« Reply #4 on: July 09, 2013, 08:40:12 am »
It's hard to tell, particularly if you play it on a field with many creatures, but probably, as people said, you're hitting creatures with something that didn't do anything useful to them.  Lobotomy would be one, and gravity pull on multiple creatures on one side would be another; it would only stay on the last one affected, and the rest would look like they hadn't been affected.  Also, if there's enough of the same creature, you could conceivably miss a parallel universe landing somewhere, particularly if it created the new creature in the same slot as something it had just killed as well.  (i.e. it thunderbolts a skeleton, then PUs another skeleton and creates it where the dead one was)
Well, if we are missing some animations, yes, else, no, sometimes it doesn't even show what happens to a creature, maybe it's more of a graphical bug?

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Re: Pandemonium bug https://elementscommunity.org/forum/index.php?topic=50206.msg1109610#msg1109610
« Reply #5 on: November 15, 2013, 03:32:01 pm »

 

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