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travisjhall

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Obscured infection icons https://elementscommunity.org/forum/index.php?topic=2784.msg23329#msg23329
« on: February 03, 2010, 05:40:32 am »
A while back, there was a problem with not being able to see the abilities of creatures in the middle row because they were obscured by creatures in the bottom row (and similarly with top row creatures being partially obscured by the middle row). The placement of creatures was altered as a result, so now the bottom half of creatures (where most stats and skills are displayed) is always visible.

With the most recent major update to the icon system, though, infection icons are now placed in the top right corner of the creature. This means they are often obscured by creatures in rows above, the same way things used to be obscured by creatures in rows below.

It seems to me that everything should be placed in the lower half of the creature, so that all the game-significant information is viewable.

Offline Kamietsu

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Re: Obscured infection icons https://elementscommunity.org/forum/index.php?topic=2784.msg23336#msg23336
« Reply #1 on: February 03, 2010, 06:24:24 am »
Zanz knows about this, last I heard. And yeah, I agree. But there is room running out for the lower section. Pretty soon it'd have to go over the attack/hp. But it is troubling some, not knowing if your creature is about to die or not.
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travisjhall

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Re: Obscured infection icons https://elementscommunity.org/forum/index.php?topic=2784.msg23344#msg23344
« Reply #2 on: February 03, 2010, 07:26:05 am »
But there is room running out for the lower section.
Indeed. If Zanz is going to keep adding new effects requiring icons to the game, he is going to have to consider a new system for reporting this information. One option would be an icon representing "too many icons to display" and an expanded display shown on mouseover to display the full creature information.

But right now, the obscured infection icons are a problem, hence deserving of a bug report.

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Re: Obscured infection icons https://elementscommunity.org/forum/index.php?topic=2784.msg23350#msg23350
« Reply #3 on: February 03, 2010, 07:33:10 am »
That's actually not bad of an idea, Travis. I kind of hope Zanz does that, or sees your post here.
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Daxx

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Re: Obscured infection icons https://elementscommunity.org/forum/index.php?topic=2784.msg23447#msg23447
« Reply #4 on: February 04, 2010, 05:13:13 pm »
Excellent idea, travisjhall (and +Karma for it). I can imagine all sorts of things getting added to the game over time, and this sort of thing would give Zanz the freedom to add more without worrying about the constraints of the card's size.

 

anything
blarg: