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Offline BCTopic starter

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No more hit sound with very high attack (>62) [confirmed] https://elementscommunity.org/forum/index.php?topic=13813.msg174486#msg174486
« on: October 11, 2010, 01:05:42 pm »
I was testing a deck I made against Ferox today, and happened to get a firemaster with 111 attack. The "hit" sound that plays when damage is delt stops playing at around 70 attack (don't remember exactly and this may be off)
Doensn't happen very often, obviously, but still seems like a bug.

suxerz

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Re: No more hit sound with very high attack (>~70) [unconfirmed] https://elementscommunity.org/forum/index.php?topic=13813.msg174528#msg174528
« Reply #1 on: October 11, 2010, 02:58:36 pm »
Yes, I bet everyone have noticed this. Though I would rather call this as a small teeny weeny audio bug. :) However, what would be more interesting is if someone could confirm what is the actual trigger.

Offline EvaRia

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Re: No more hit sound with very high attack (>~70) [unconfirmed] https://elementscommunity.org/forum/index.php?topic=13813.msg174767#msg174767
« Reply #2 on: October 11, 2010, 11:25:42 pm »
Hmm.......
I can try.
No idea how well I'll do.
Well, why not =P.

Offline Ryli

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Re: No more hit sound with very high attack (>~70) [unconfirmed] https://elementscommunity.org/forum/index.php?topic=13813.msg174773#msg174773
« Reply #3 on: October 11, 2010, 11:39:17 pm »
lolwut? I'll take your word for it. I don't think I've ever needed a creature above 30 attack before :P
I'll have a look at that tommorow and post what I find in this post.

Offline BCTopic starter

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Re: No more hit sound with very high attack (>~70) [unconfirmed] https://elementscommunity.org/forum/index.php?topic=13813.msg174791#msg174791
« Reply #4 on: October 12, 2010, 12:14:28 am »
lolwut? I'll take your word for it. I don't think I've ever needed a creature above 30 attack before :P
I'll have a look at that tommorow and post what I find in this post.
I never had one above 40 before running this whacky deck. Not exactly easy to reproduce, I guess.  ???

smuglapse

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Re: No more hit sound with very high attack (>~70) [unconfirmed] https://elementscommunity.org/forum/index.php?topic=13813.msg174882#msg174882
« Reply #5 on: October 12, 2010, 04:03:49 am »

Offline Ryli

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Re: No more hit sound with very high attack (>~70) [unconfirmed] https://elementscommunity.org/forum/index.php?topic=13813.msg175009#msg175009
« Reply #6 on: October 12, 2010, 01:44:54 pm »
I got 62, but at least we've established it's in that region.

smuglapse

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Re: No more hit sound with very high attack (>~70) [unconfirmed] https://elementscommunity.org/forum/index.php?topic=13813.msg175010#msg175010
« Reply #7 on: October 12, 2010, 01:48:38 pm »
To clarify my results, 63 was the first attack with no noise.  62 was the last attack that made noise.

Offline Ryli

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Re: No more hit sound with very high attack (>~70) [unconfirmed] https://elementscommunity.org/forum/index.php?topic=13813.msg175013#msg175013
« Reply #8 on: October 12, 2010, 01:51:18 pm »
To clarify my results, 63 was the first attack with no noise.  62 was the last attack that made noise.
Oh, I got the same.
The title just says more than, so I assumed you got a noise at 63.

Offline BCTopic starter

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Re: No more hit sound with very high attack (>~70) [unconfirmed] https://elementscommunity.org/forum/index.php?topic=13813.msg175221#msg175221
« Reply #9 on: October 12, 2010, 10:16:02 pm »
I assume this is pretty much confirmed then.

918273645

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Re: No more hit sound with very high attack (>62) [confirmed] https://elementscommunity.org/forum/index.php?topic=13813.msg175397#msg175397
« Reply #10 on: October 13, 2010, 03:23:15 am »

smuglapse

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Re: No more hit sound with very high attack (>62) [confirmed] https://elementscommunity.org/forum/index.php?topic=13813.msg175404#msg175404
« Reply #11 on: October 13, 2010, 04:09:37 am »
63, to be exact.

(http://imageplay.net/view/m7Gbd95362/Capture)
Why did you antimatter your own nymphs?
It's a habit from testing mutations and other bugs.  I SoR'd and AM'd one nymph and then TU'd it several times.

Also, with everything else making the healing noise, it was easier to distinguish when the attack sound played or not.

 

anything
blarg: