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Offline RavingRabbidTopic starter

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Suicidial Ashes https://elementscommunity.org/forum/index.php?topic=9797.msg116721#msg116721
« on: July 17, 2010, 11:39:55 am »
I was playing Eternal Phoenix.

He had 3 Minor Phoenix (Position 2,3,4), 2 ashes (1,5) and 2 Crimson Dragon (Position 6,7).

I draw a rain of fire.

I use it.

Crimson Dragons die.
Minor Phoenixes die.
Ashes get to 4 health.
I eat one ash with my Othyugh.

End turn.
------------------------

Eternal Phoenix revives the ash in position 5.
He ends turn.

Ash in position 3 suicides.
There are things worse than eating tuna directly from the tin

Offline jmizzle7

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Re: Suicidial Ashes https://elementscommunity.org/forum/index.php?topic=9797.msg116906#msg116906
« Reply #1 on: July 17, 2010, 05:49:00 pm »
This is not a bug. Eternal Phoenix did not revive the Ash in position three because the active skill was not able to be activated until the following turn. I will explain.

Creatures that have active skills with quantum costs (i.e. Queen, Immortalize, Devour, Web) cannot use them until one turn after they enter play. The same is also true in stasis and freeze situations, and also when you play Quintessence on a creature to remove the freeze effect from it. The exact moment of skill enablement is at the beginning of the creature controller's end-of-turn sequence. A creature skill will be enabled at the end of its controller's turn if and only if the creature is no longer in stasis or freeze at the end of the turn. What this means is that in your situation, RavingRabbid, the Ash in position five had been made active before you took your turn in which you played the Rain of Fire. The Minor Phoenixes turned to Ash during your turn, so they only became active at the end of your opponent's next turn, which is why it appeared as though that particular Ash "suicided."

Offline RavingRabbidTopic starter

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Re: Suicidial Ashes https://elementscommunity.org/forum/index.php?topic=9797.msg117355#msg117355
« Reply #2 on: July 18, 2010, 09:42:20 am »
This is not a bug. Eternal Phoenix did not revive the Ash in position three because the active skill was not able to be activated until the following turn. I will explain.

Creatures that have active skills with quantum costs (i.e. Queen, Immortalize, Devour, Web) cannot use them until one turn after they enter play. The same is also true in stasis and freeze situations, and also when you play Quintessence on a creature to remove the freeze effect from it. The exact moment of skill enablement is at the beginning of the creature controller's end-of-turn sequence. A creature skill will be enabled at the end of its controller's turn if and only if the creature is no longer in stasis or freeze at the end of the turn. What this means is that in your situation, RavingRabbid, the Ash in position five had been made active before you took your turn in which you played the Rain of Fire. The Minor Phoenixes turned to Ash during your turn, so they only became active at the end of your opponent's next turn, which is why it appeared as though that particular Ash "suicided."
That ash disappeared from play with the (explosion?) animation.

There are things worse than eating tuna directly from the tin

Offline Boingo

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Re: Suicidial Ashes https://elementscommunity.org/forum/index.php?topic=9797.msg117745#msg117745
« Reply #3 on: July 18, 2010, 10:43:29 pm »
This is not a bug. Eternal Phoenix did not revive the Ash in position three because the active skill was not able to be activated until the following turn. I will explain.

Creatures that have active skills with quantum costs (i.e. Queen, Immortalize, Devour, Web) cannot use them until one turn after they enter play. The same is also true in stasis and freeze situations, and also when you play Quintessence on a creature to remove the freeze effect from it. The exact moment of skill enablement is at the beginning of the creature controller's end-of-turn sequence. A creature skill will be enabled at the end of its controller's turn if and only if the creature is no longer in stasis or freeze at the end of the turn. What this means is that in your situation, RavingRabbid, the Ash in position five had been made active before you took your turn in which you played the Rain of Fire. The Minor Phoenixes turned to Ash during your turn, so they only became active at the end of your opponent's next turn, which is why it appeared as though that particular Ash "suicided."
That ash disappeared from play with the (explosion?) animation.
Cremation more likely.
Bring back Holy Cow!

 

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