Elements the Game Forum - Free Online Fantasy Card Game

Elements the Game => Report In-game Issues => Issue Archive => Topic started by: TrompeLeMonde on June 10, 2010, 10:25:49 am

Title: Mutation bug
Post by: TrompeLeMonde on June 10, 2010, 10:25:49 am
I've noticed what I assume is a bug more and more frequently.  When I cast "Mutation" on an opponent's creature, it immediately mutates into a mutant (as expected), but then on my opponent's turn the creature mutates a *second* time into something else. 

At first I thought my opponents were playing their own mutate card on these creatures and I was missing it, but no... it just seems to be happening automatically.  In the last game I played (against a mono black deck) it happened 3 out of 3 times I used the Mutation card on my opponent's creatures. 

Title: Re: Mutation bug
Post by: TrompeLeMonde on June 11, 2010, 07:17:19 am
Happened again against a mono black deck, with much additional strangeness:

Cast 3 mutations on opponents Minor Vampires, everything as normal.
On his turn, he played about 10 Minor Vampires (!).  When he hit "DONE", there was the sound of a really loud POP!, and about 4-5 of the Minor Vampires he had just played disappeared, 2 of the 3 creatures I had mutated disappeared, and the one that was remaining mutated into a different (stronger) creature.  Also, my opponent ended the turn with -38 black quanta and -12 aether quanta.  (Those are negative numbers).  Very weird.

Title: Re: Mutation bug
Post by: smuglapse on June 11, 2010, 08:03:35 am
Sounds a lot like the desync issue.  Check the stickied topic at the top of this board.
Title: Re: Mutation bug
Post by: TrompeLeMonde on June 12, 2010, 08:06:35 am
Are you talking about the single game where the opponent's quanta went into the negative, or all of the instances where the mutated creature re-mutates between turns?

If every re-mutation is caused by de-sync, then I am experiencing it almost every game I play. 
Title: Re: Mutation bug
Post by: smuglapse on June 12, 2010, 08:21:22 am
It was definitely desync the game where you heard the POP and all the other weird stuff happened.  I would assume the other games were as well because I have never experienced the mutation bug by itself.  Does this ever happen against the AI?

I've only experienced desync going against other players.
Title: Re: Mutation bug
Post by: TrompeLeMonde on June 12, 2010, 10:12:16 am
I believe it did happen at least once against the AI (since you posted the de-sync comment, actually, because that made me note the fact it was against the AI that time).
Title: Re: Mutation bug
Post by: xuru on June 15, 2010, 10:41:12 pm
Sth similar, also mutated creatures, pvp2 game, my oppenent quited

(http://img96.imageshack.us/img96/2981/57556294.jpg)

and the next round
(http://img155.imageshack.us/img155/8879/42996217.jpg)


strange O.o

I would like to see sth like that when i play against FG :D

Edit
(http://img251.imageshack.us/img251/5049/38242970.jpg)
One turn before there was electrocutor instead of jade staff, he had 2xVampires and one pest/devouern on the next turn everything was ok, but just during my turn...
Title: Re: Mutation bug
Post by: miniwally on June 17, 2010, 08:50:14 pm
It's just a desync nothing else.
blarg: