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Offline TheCrazyMangoTopic starter

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Health bug https://elementscommunity.org/forum/index.php?topic=28784.msg367668#msg367668
« on: July 18, 2011, 03:18:43 am »
i was playing liquid antimatter againt paradox right, and im losing, so mid turn, my health goes to 0, then back up because of antimatter, and i didnt lose, which i think is a bug. I think zanz set the game to check the amount of health at the end of the turn to see if you lose, and since my health was above 0 when the turn was over, i didnt *technically* lose. It would be a fairly minor fix, just copy paste the check health at the end of every creatures attack instead of the end of the turn
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Offline Qwandri

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Re: Health bug https://elementscommunity.org/forum/index.php?topic=28784.msg367670#msg367670
« Reply #1 on: July 18, 2011, 03:27:14 am »
I thought that this problem already arose and was fixed with a prior patch. I'm suprised that this is still here.
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Offline BluePriest

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Re: Health bug https://elementscommunity.org/forum/index.php?topic=28784.msg367712#msg367712
« Reply #2 on: July 18, 2011, 05:40:26 am »
I thought that this problem already arose and was fixed with a prior patch. I'm suprised that this is still here.
Its very hit and miss. the creature has to heal almost immediately after you die, and even then it doesnt always work
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Offline Dwerg

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Re: Health bug https://elementscommunity.org/forum/index.php?topic=28784.msg367757#msg367757
« Reply #3 on: July 18, 2011, 07:54:43 am »
I  know exactly how this works:
if you get your health exactly at 0 you will not lose until the turn ends, meaning you still can be healed by an AM'd creature. I was wrong, I just had a match against fire queen and it didn't kill me till the end of the round even having enough damage to do so
Main problem I see with this is that poison don't get your hp under 0, so if your opponent have 200 poison, and you have only 1 creature on your field and that creature is AM'd, the opponent will not die, he'll receive the poison damage and get to 0 hp, then he'll be healed by your creature.

edit: added 2 screenshots that show this bug
first one I have 20 hp and 24 poison, I should lose next turn, but I am the scorp and thus next turn I still have 4 hp.
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Offline Pineapple

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Re: Health bug https://elementscommunity.org/forum/index.php?topic=28784.msg367761#msg367761
« Reply #4 on: July 18, 2011, 08:18:21 am »
So it's fixed-ish. At least it doesn't bring you back up to hp equal to the (inverted) attack of the AM'd creature.

Offline Dwerg

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Re: Health bug https://elementscommunity.org/forum/index.php?topic=28784.msg367770#msg367770
« Reply #5 on: July 18, 2011, 08:54:31 am »
didn't understand your point, it did bring the hp back to the value fot the atk of the creature:  deathstalker + momentum + adrenaline = 1 atk, 4 turns,  thus 4 atk
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Offline Pineapple

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Re: Health bug https://elementscommunity.org/forum/index.php?topic=28784.msg367772#msg367772
« Reply #6 on: July 18, 2011, 08:58:16 am »
Oh. Well, did the bug resurface because of some UI tweaks? I can't believe that this problem has been ignored for this long.
BTW, numbers, your fix wouldn't work. It does check after every creature attack, it just doesn't check after poison damage.

 

blarg: