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deepdown

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Fire Nymph PvP bug (Edited) https://elementscommunity.org/forum/index.php?topic=9813.msg116963#msg116963
« on: July 17, 2010, 08:08:14 pm »
*EDITED* Changed the pictures.

First of all I've searched the forum till my head exploded, but I did not find any similar thread.

About a month ago the very precious Oracle gave me a fire nymph, which I've integrated to my standard golem deck. Went into PvP2 and surprisingly lost a couple of matches cause I used her ability for CC mainly.

The problem is that potioned enemy creatures just respawn after death. (not so funny) Eventually I got raged too, so I've thrown out her form the deck.

Today I've decided to give her another chance wich has ended the way you see from the screenshots I've made:



NOTE: Never happened to me against AI (Top50). Seems against AI its just fine.

Offline Essence

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Re: Fire Nymph PvP bug https://elementscommunity.org/forum/index.php?topic=9813.msg117020#msg117020
« Reply #1 on: July 17, 2010, 10:01:41 pm »
deepdown, could you please repost those pictures except this time click on "Additional Options", and then on "No Thumbnail"?


Thanks!
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deepdown

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Re: Fire Nymph PvP bug (Edited) https://elementscommunity.org/forum/index.php?topic=9813.msg118362#msg118362
« Reply #2 on: July 19, 2010, 05:07:35 pm »
further tested a bit (if anyone cares)...

trytry3335

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Re: Fire Nymph PvP bug (Edited) https://elementscommunity.org/forum/index.php?topic=9813.msg119333#msg119333
« Reply #3 on: July 20, 2010, 08:42:44 pm »
Does this happen in non pvp games as well? it could be a desync bug perhaps I guess.. and the opponent had two creatures out but you only saw one?

deepdown

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Re: Fire Nymph PvP bug (Edited) https://elementscommunity.org/forum/index.php?topic=9813.msg120067#msg120067
« Reply #4 on: July 21, 2010, 04:51:33 pm »
Does this happen in non pvp games as well? it could be a desync bug perhaps I guess.. and the opponent had two creatures out but you only saw one?
As for the first question: I've played with the nymph about 100 T50 matches and been able to play her and use the "berserk" about 30 times. And as I said it worked fine.

For the second part: maybe I'm just wrong, but thought that "desync" is a random event in PvP. Besides it affects a lot of things (quantum amount, mark, life amount..), but I've never met these other effects, just that respawn thing.
So today i just opened 2 browsers and dueled one of my other account. And finally I just figured out that the "berserk" ability is just don't affect the enemy creatures. The opponent (which was me too in this case) just did not even sense the "berserk".


finkel

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Re: Fire Nymph PvP bug (Edited) https://elementscommunity.org/forum/index.php?topic=9813.msg120074#msg120074
« Reply #5 on: July 21, 2010, 05:00:20 pm »
That's supremely annoying, especially considering how uber pwnage the fire nymph is in pvp2! :O

Looking at the screenshots, it's got to be some sort of coding bug where the other player doesn't see/isn't affected by that particular creature effect.

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Re: Fire Nymph PvP bug (Edited) https://elementscommunity.org/forum/index.php?topic=9813.msg120210#msg120210
« Reply #6 on: July 21, 2010, 07:22:32 pm »
deepdown, this is heavy evidence supporting the claim that Fire Nymph (and possibly even Rage Potion) is a desync trigger. I think Zanz needs to know about this.

For those that don't know, desync is not a random thing. It is a specific event that is triggered by different data being sent to both players from the same function. There used to be a TON of triggers, which is why PvP was both unpopular and infested by desync issues. Most of those have been fixed, but with the inclusion of new cards and strategies, new triggers have started to surface. This may be one of them.

 

anything
blarg: