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AnimationX

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Lobotomizing delaying skills for a turn[Not a bug] https://elementscommunity.org/forum/index.php?topic=36614.msg459498#msg459498
« on: February 13, 2012, 01:57:24 am »
I'm not sure if this is a bug, but it's something I discovered recently.
Example situation:
I have an otyugh on the field. The opponent's mind flayer lobotomizes it. Next turn I play a butterfly effect on the otyugh, yet I am unable to cast the skill that turn.
So lobotomizing removes a skill and also delays skill use for a turn. Is this supposed to happen?
« Last Edit: April 13, 2012, 11:05:41 am by TheonlyrealBeef »

Offline burpcow

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Re: Lobotomizing delaying skills for a turn[unconfirmed] https://elementscommunity.org/forum/index.php?topic=36614.msg459523#msg459523
« Reply #1 on: February 13, 2012, 04:03:38 am »
Did you have enough quanta (3 :entropy) to play the skill destroy?  Because I remember a lobotomizer lobotomize my damselfly while farming bronze; the next turn, I used butterfly effect and destroyed his lobotomizer.

Offline pie

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Re: Lobotomizing delaying skills for a turn[unconfirmed] https://elementscommunity.org/forum/index.php?topic=36614.msg459549#msg459549
« Reply #2 on: February 13, 2012, 07:03:15 am »
I know this for a long time , not sure if this is a bug or intended and it doesn't bother me ( I assume its intended ). It happens with any new skill gained ( BE , Mutation ... )

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Re: Lobotomizing delaying skills for a turn[unconfirmed] https://elementscommunity.org/forum/index.php?topic=36614.msg459553#msg459553
« Reply #3 on: February 13, 2012, 07:16:16 am »
I know this for a long time , not sure if this is a bug or intended and it doesn't bother me ( I assume its intended ). It happens with any new skill gained ( BE , Mutation ... )
Nope. If a creature gains new skill, it should be accessible that instant IF the creature has been on the field for at least a turn.
Example: Mutation, BE

But then again, BE eats up many :entropy, so maybe you just don't have the quanta required. If you can, recreate the situation in the trainer to confirm it. And screeny.
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suxerz

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Re: Lobotomizing delaying skills for a turn[unconfirmed] https://elementscommunity.org/forum/index.php?topic=36614.msg459571#msg459571
« Reply #4 on: February 13, 2012, 09:58:08 am »
Yep, if I'm not mistaken it's been like that ever since the skill existed. As to confirm it's happening, yes I can confirm it. Whether it's a bug or intended, I guess only zanz can confirm this. It's a pretty nifty trick actually; especially if you are using mono-aether vs Dream Catcher. :D
To reiterate, once a creature is lobotomized (regardless if it has an active skill or not), it takes one FULL turn to get out of the "summoning-sickness" state.


off-topic: since when Mind flayer's skill changed to "Lobotomize"? I'm all for the consistency, but I think zanz forgot to change the card's description as well. >_<

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Re: Lobotomizing delaying skills for a turn[unconfirmed] https://elementscommunity.org/forum/index.php?topic=36614.msg459633#msg459633
« Reply #5 on: February 13, 2012, 02:03:12 pm »
The first turn you control a creature it cannot use whatever ability it has.  That count is reset if it is lobotomized, so if you lobotomize a creature, then you will be able to use whatever power you give it the next turn, but if it happens in your opponent's turn, you won't be.

That is the same timing as with Phoenix/Ash.  If you kill your Phoenix, you can regenerate the Ash the following turn, but if he kills it in his turn, or it dies to a shield in the attack, you will have to wait a turn in control of it before being able to use its ability.

I believe it has always been this way.

AnimationX

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Re: Lobotomizing delaying skills for a turn[unconfirmed] https://elementscommunity.org/forum/index.php?topic=36614.msg460002#msg460002
« Reply #6 on: February 14, 2012, 12:44:13 am »
But the thing is, was this intentional? And yes, I had enough quanta, I was testing this in trainer with 75 quanta each.

 

anything
blarg: