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Offline WexMajorTopic starter

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Improve gone bad... https://elementscommunity.org/forum/index.php?topic=50600.msg1090410#msg1090410
« on: August 02, 2013, 01:26:28 pm »
So, I have this wonderful 2/6 fire nymph with poison. It's useless, so, I use my fallen druid ability and i get a 3/5 grabloid with hatch.
Almost as useless as before. I use hatch on the same turn, and i get a vanilla skeleton, burrowed. WTF?!?
Won anyway, but something like this could have been my demise.
A 0/2 mutant with immaterial? Golden! :/

Offline Leodip

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Re: Improve gone bad... https://elementscommunity.org/forum/index.php?topic=50600.msg1090411#msg1090411
« Reply #1 on: August 02, 2013, 01:30:36 pm »
I don't see the problem, that's just bad luck, unless you are talking about the hatch. Well, everytime a mutant generates another creature via deja vu or hatch it will generate a mutant. In this case it was a skeleton with burrow (or already burrowed, didn't understand that part).

Offline Dm

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Re: Improve gone bad... https://elementscommunity.org/forum/index.php?topic=50600.msg1090443#msg1090443
« Reply #2 on: August 02, 2013, 04:38:02 pm »
Not a bug.

These three words sum this up pretty well.

Offline BeefSupreme

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Re: Improve gone bad... https://elementscommunity.org/forum/index.php?topic=50600.msg1090509#msg1090509
« Reply #3 on: August 03, 2013, 05:01:14 am »
Lol
>bad hatching luck
>calling it a bug
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Offline dawn to dusk

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Re: Improve gone bad... https://elementscommunity.org/forum/index.php?topic=50600.msg1090510#msg1090510
« Reply #4 on: August 03, 2013, 05:06:21 am »
the graboid with hatch turning into a burrowed creature isnt a bug. it just happened to have no ability and the burrow status is passed along from one thing to another. say a fate egg was burrowed (impossible, i know, but its an example) the burrowed status is passed along to the creature it hatched into. just like poison, adren, etc

Offline WexMajorTopic starter

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Re: Improve gone bad... https://elementscommunity.org/forum/index.php?topic=50600.msg1093172#msg1093172
« Reply #5 on: August 18, 2013, 12:46:34 am »
You all got it wrong. The bug was the VANILLA skeleton. Burrowed.
Sorry for not being clear. 1/1 skeleton, no abilities.
A 0/2 mutant with immaterial? Golden! :/

Offline Leodip

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Re: Improve gone bad... https://elementscommunity.org/forum/index.php?topic=50600.msg1093203#msg1093203
« Reply #6 on: August 18, 2013, 08:31:24 am »
You all got it wrong. The bug was the VANILLA skeleton. Burrowed.
Sorry for not being clear. 1/1 skeleton, no abilities.
aaaand that's what we said:
If you hatch a burrowed creature, the creature that'll be generated will be burrowed, too.

Offline suxerz

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Re: Improve gone bad... https://elementscommunity.org/forum/index.php?topic=50600.msg1093204#msg1093204
« Reply #7 on: August 18, 2013, 08:44:09 am »
I think his point is that from a MUTANT, the creature hatched into a NON-MUTANT creature. Usually, mutant with hatch ability will produce another mutant with another ability. This is has been around for a long time, but I'm not entirely sure whether it's a bug or one of those hidden features.

Here is how I first learned about it with explanation and screenie. (ugh, I hate reading my noob posts :-[ )

IIRC, the same thing happens with inherently quinted mutant with hatched abilty too.

Offline WexMajorTopic starter

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Re: Improve gone bad... https://elementscommunity.org/forum/index.php?topic=50600.msg1093516#msg1093516
« Reply #8 on: August 20, 2013, 03:55:10 pm »
I think his point is that from a MUTANT, the creature hatched into a NON-MUTANT creature.
Yes, thanks. That was the point. Am I so bad at pointing things out? Clearly, the answer is yes.
A 0/2 mutant with immaterial? Golden! :/

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Re: Improve gone bad... https://elementscommunity.org/forum/index.php?topic=50600.msg1093525#msg1093525
« Reply #9 on: August 20, 2013, 04:21:13 pm »
No, that just means the RNG just happened to grant you a buried Skeleton that just happened to have no apparent skills and/or stat changes.

So... not a bug.  Just [bad] luck.

Offline suxerz

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Re: Improve gone bad... https://elementscommunity.org/forum/index.php?topic=50600.msg1093537#msg1093537
« Reply #10 on: August 20, 2013, 04:56:37 pm »
It's not a "bad" luck if it happens all the time. Case in point, a burrowed mutant with hatch ability will ALWAYS turn into a burrowed non-mutant creature. If you mouse over the hatched creature, it will not have the 'mutant' passive.

Anyway, as I mentioned before I don't know whether this is a bug or a feature. I'm incline to say it's the latter though.

Offline WexMajorTopic starter

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Re: Improve gone bad... https://elementscommunity.org/forum/index.php?topic=50600.msg1094144#msg1094144
« Reply #11 on: August 23, 2013, 06:47:47 pm »
If it's a feature, it's wrong, to say the least.
Any other mutant with "hatch" ability, becomes another mutant.
How in the world was anyone supposed to know that a burrowed creature, hatches into a vanilla one?!?
A 0/2 mutant with immaterial? Golden! :/

 

blarg: