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Elements the Game => Report In-game Issues => Issue Archive => Topic started by: Froglord on August 24, 2013, 09:37:12 am

Title: Immortal Vampire + SoW = No more vampirism
Post by: Froglord on August 24, 2013, 09:37:12 am
I appreciate this may not be seen as a bug and potentially purposefully done for balance reasons...

But it's not yet in the not-a-bug section so I thought I'd bring it up, and at worst just get another thing added to the not-a-bug section. :)

If you play quint and then SoW on a vampire, it will deal spell damage but you will not be healed at all by the damage that it does.

Title: Re: Immortal Vampire + SoW = No more vampirism
Post by: dawn to dusk on August 24, 2013, 10:06:58 am
I believe it is because it only heals you for the amount of physical damage dealt. Spell is not physical and therefore, not vampire worthy
Title: Re: Immortal Vampire + SoW = No more vampirism
Post by: EvilDeathX on October 16, 2013, 08:13:40 pm
Pretty much this same thing happened to me with Dune Scorpion. I would play the Dune Scorpion, Quint it, then SoW, but no Neurotoxin. I was confused and annoyed at first, but then I tested the same thing with Forest Scorpion and again, no poison on spell damage. I didn't think about testing it with Vampire but it seems to be along the same lines. My guess is these are "On-hit" abilities and Spell Damage is not treated as an attack, so these abilities aren't triggered. I'm not sure though, it's only speculation.
Title: Re: Immortal Vampire + SoW = No more vampirism
Post by: kaempfer13 on October 16, 2013, 09:52:15 pm
I am pretty sure that spell dmg overwrites any other passive ability (acceleration, vampire, toxin; havent seen it overwriting devourers drain ability and salvagers skill, but that should happen as well)
Title: Re: Immortal Vampire + SoW = No more vampirism
Post by: ColorlessGreen on October 16, 2013, 09:57:57 pm
This is a known thing, and is not generally considered a bug. Effects such as poison and vampirism are based on the physical attack (thematically speaking, sinking vampire fangs into something or stinging them with the stinger) and do not trigger on spell damage.

edit: From the bug archive (http://elementscommunity.org/forum/index.php/topic,47638.0.html).
Title: Re: Immortal Vampire + SoW = No more vampirism
Post by: CuCN on October 16, 2013, 09:58:06 pm
I am pretty sure that spell dmg overwrites any other passive ability (acceleration, vampire, toxin; havent seen it overwriting devourers drain ability and salvagers skill, but that should happen as well)
No, spell damage is just a status. It's just that vampire and venom don't trigger on spell attacks. (Acceleration does still work IIRC.)
Title: Re: Immortal Vampire + SoW = No more vampirism
Post by: andretimpa on October 16, 2013, 10:01:27 pm
Just tested, acceleration works the same. Ramp spell damage, problem?  :P
Title: Re: Immortal Vampire + SoW = No more vampirism
Post by: kaempfer13 on October 16, 2013, 10:14:29 pm
Interesting, so I was wrong. Now I really have to test gravy mercanery+overdrive+quint+SoW... on the other hand momentum does mostly the same.
Title: Re: Immortal Vampire + SoW = No more vampirism
Post by: Jyiber on October 17, 2013, 05:43:22 pm
Passive Skills, Statuses, and Active Skills are all different.

It's kind of tricky to figure out, but it makes sense in the end.
blarg: