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Offline iskelionTopic starter

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immolate singularity https://elementscommunity.org/forum/index.php?topic=52376.msg1109852#msg1109852
« on: November 16, 2013, 08:18:44 pm »
immolating singularity produces no quanta :-\

Offline dawn to dusk

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Re: immolate singularity https://elementscommunity.org/forum/index.php?topic=52376.msg1109853#msg1109853
« Reply #1 on: November 16, 2013, 08:24:09 pm »
This is intentional. What would happen if you did this on the first turn? 4 of each quanta with 9 fire. On the first turn. It is made like this to prevent abuse

Offline iskelionTopic starter

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Re: immolate singularity https://elementscommunity.org/forum/index.php?topic=52376.msg1109866#msg1109866
« Reply #2 on: November 16, 2013, 08:56:06 pm »
This is intentional. What would happen if you did this on the first turn? 4 of each quanta with 9 fire. On the first turn. It is made like this to prevent abuse

that's kind of cheap, like saying "you can't use quicksand before turn 5"

Offline dawn to dusk

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Re: immolate singularity https://elementscommunity.org/forum/index.php?topic=52376.msg1109869#msg1109869
« Reply #3 on: November 16, 2013, 08:58:41 pm »
So gaining 53 quanta on the first turn without a drawback is considered cheap? Wow

Offline iskelionTopic starter

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Re: immolate singularity https://elementscommunity.org/forum/index.php?topic=52376.msg1109871#msg1109871
« Reply #4 on: November 16, 2013, 09:04:02 pm »
So gaining 53 quanta on the first turn without a drawback is considered cheap? Wow

making an exception specifically for a single card is cheap, and without even including it in the card's text

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Re: immolate singularity https://elementscommunity.org/forum/index.php?topic=52376.msg1109874#msg1109874
« Reply #5 on: November 16, 2013, 09:17:26 pm »
singularity specifically says that it may behave oddly.

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Re: immolate singularity https://elementscommunity.org/forum/index.php?topic=52376.msg1109886#msg1109886
« Reply #6 on: November 16, 2013, 10:29:15 pm »
So gaining 53 quanta on the first turn without a drawback is considered cheap? Wow

making an exception specifically for a single card is cheap, and without even including it in the card's text

I agree. Singularity is a silly game mechanic, and all the weird little exceptions around it are a stain on the game.

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Re: immolate singularity https://elementscommunity.org/forum/index.php?topic=52376.msg1109903#msg1109903
« Reply #7 on: November 17, 2013, 12:56:06 am »
Singularity was basically made to prevent abuse of mechanics. DtD is correct, 53 quanta on turn one is pretty op.
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Re: immolate singularity https://elementscommunity.org/forum/index.php?topic=52376.msg1109907#msg1109907
« Reply #8 on: November 17, 2013, 01:25:02 am »
Singularity was basically made to prevent abuse of mechanics. DtD is correct, 53 quanta on turn one is pretty op.

Another solution would be for the game to actually prevent you from casting a 3rd nova or 2nd supernova, as in either wasting the card or not playing it if clicked. The greatest abuse IMO is 2SN + Improved Mutation.
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Re: immolate singularity https://elementscommunity.org/forum/index.php?topic=52376.msg1109928#msg1109928
« Reply #9 on: November 17, 2013, 04:29:41 am »
Why would you ever prevent a player from doing things when you could introduce something as hilarious and thematically fitting as a singularity? It can even be used in OTK's for heaven's sake. Creativity and appreciation of mechanics, where did you go? I for one love doing my own research.

There's a line where games can get too chaotic and random for me to enjoy. Elements, however, is very structured. It's even completely possible to see the odds of a sing doing certain things. It's controllable and can only be triggered by you.

Sing wasn't really created to prevent abuse of mechanics. Chaining Supernovas didn't lead to any OP combo or anything, it was just the fact that Supernovabows were able to pack everything AND be very fast at the same time. The nerf slowed them down by a turn or two, which hasn't had much impact on controlbows against Arena or in PvP tbh.
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Re: immolate singularity https://elementscommunity.org/forum/index.php?topic=52376.msg1109941#msg1109941
« Reply #10 on: November 17, 2013, 05:44:40 am »
Everything Higurashi said is spot on, in my opinion.

I do wish playing that 3rd Nova or 2nd Supernova prompted for confirmation or had a way to cancel, but it's all part of the chaos/fate/randomness that is Entropy. The fact that it doesn't generate quanta when Immolation/Cremation is used on it is just a continuation of that chaos and helps with balance. It only takes one time to find out it works this way, and the many hidden mechanics like this are part of what make this game interesting to me. Creating the Singularity as a way to balance Nova/Supernova was very creative and provided a surprisingly deep new mechanic.
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Re: immolate singularity https://elementscommunity.org/forum/index.php?topic=52376.msg1109978#msg1109978
« Reply #11 on: November 17, 2013, 12:59:26 pm »
I do wish playing that 3rd Nova or 2nd Supernova prompted for confirmation or had a way to cancel

You are about to unleash the Singularity. Are you a bad enough dude to do this?
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