Pretty simple bug here: Animated Farenheits will attack during stasis from Sundial provided you have at least 5 fire quanta. Stasis cancels the 4/5 base damage of the attack, but not the bonus from your fire quanta count.
Also, because of the order of end-of-turn actions: each creature attacks, pillar sets and mark add quanta, then your weapon attacks--animated Farenheits will usually do less damage than a wielded one... not a bug exactly but it might not be the desired effect, thought I'd note it. It gets even weirder with Elite Fireflies and Brimstone Eaters, because depending on creature attack order, two animated Farenheits can do different damage amounts.