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Offline poinlTopic starter

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Creature cost when cancelling https://elementscommunity.org/forum/index.php?topic=41419.msg513363#msg513363
« on: June 21, 2012, 03:38:17 am »
When i click a creature that has a cost, then cancel that action, i don't get the quantum back and his effect cant be used again. Iv mistakenly click a card before and pressed cancel multiple times. This is very annoying.

Offline eaglgenes101

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Re: Creature cost when cancelling https://elementscommunity.org/forum/index.php?topic=41419.msg513370#msg513370
« Reply #1 on: June 21, 2012, 04:39:17 am »
Fixing this would create even worse problems. Be careful with your clicking or find a simpler deck.
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Offline esran

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Re: Creature cost when cancelling https://elementscommunity.org/forum/index.php?topic=41419.msg513378#msg513378
« Reply #2 on: June 21, 2012, 05:06:20 am »
this is not a bug

Offline tyranim

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Re: Creature cost when cancelling https://elementscommunity.org/forum/index.php?topic=41419.msg513379#msg513379
« Reply #3 on: June 21, 2012, 05:19:14 am »
its not a bug, its a fix to an overpowered bug that gives you infinite quanta.
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Re: Creature cost when cancelling https://elementscommunity.org/forum/index.php?topic=41419.msg513380#msg513380
« Reply #4 on: June 21, 2012, 05:24:03 am »
its not a bug, its a fix to an overpowered bug that gives you infinite quanta.

lolwut.

What it's a fix to is fast-clicking bugs that can be caused by activating, cancelling, and reactivating an ability.
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Offline tyranim

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Re: Creature cost when cancelling https://elementscommunity.org/forum/index.php?topic=41419.msg513386#msg513386
« Reply #5 on: June 21, 2012, 05:52:51 am »
its not a bug, its a fix to an overpowered bug that gives you infinite quanta.

lolwut.

What it's a fix to is fast-clicking bugs that can be caused by activating, cancelling, and reactivating an ability.
and doesnt that give you infinite quanta? i thought it did. then again my memory is that of a goldfish
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Offline Absol

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Re: Creature cost when cancelling https://elementscommunity.org/forum/index.php?topic=41419.msg513390#msg513390
« Reply #6 on: June 21, 2012, 06:08:39 am »
Players with slow CPU's managed to activate a creature skill, play a card and use the "cancel" button in a rapid sequence to re-use cards in an infinite loop.

In 1.25, after using a creature skill, a 1/10 of a second pause is added (same as the one used for playing a new card). It is the time required for the script to complete its function, during that time a new command (another creature skill, card, etc.) can not be used.

P.S. : this is also the reason why creature's skills do not have a "real" cancel option; giving back the cost of the skill would create a huge array of fast click combos and it would force me to make the UI much less fluid to keep control of all the possible exploits.
It is not because, as commonly believed, I am punishing the player for a bad choice. I said something similar once in the flash forum, but I was joking, and someone mistakenly left his sarcasm detector in the microwave while nuking a smurfberry pop tart.
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Offline poinlTopic starter

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Re: Creature cost when cancelling https://elementscommunity.org/forum/index.php?topic=41419.msg513470#msg513470
« Reply #7 on: June 21, 2012, 01:17:38 pm »
ok. thx for informing me the dilemma :D

 

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