In PvP1, I was using It's a Trap, and my opponent a Fire/Water Bolt deck with some other stuff. He/She casts Ice Bolt upon me (For two damage I do not know why.) and my weapon slot was frozen. Two turns later, I played an Arsenic, and at the end of my turn, the weapon did not unfreeze until two more turns later, a total of 5 turns after it had been frozen, with no refreshment of the freeze via voodoo or another Ice Bolt. Near the end of the game, I noticed that when he complete his turn, aside from the calculated voodoo self-damage, he appeared to lose 3 hp per turn. The question is that equipping a weapon may have rest the freeze counter from my point of view, but not his, and he had 3 more poison counters than I saw.