If you are in multiplayer game and something with mitosis on it dies from BOTH Alfatoxin, AND Skull shield on the same turn, (generating mana/skeletons/etc) it desynchs the game.
The game in question, I had my opponent's mitosis giant frog (1hp left) (2 poison) and I had a skull shield on the field. When his turn came, the frog attacked, died, and respawned as a frog again, but this time with the alfatoxin icon, with no poison quantity, and desynched the game... I re-poisoned with my nymph and it was back at 2 alfapoison.
The root cause of the desynch I believe (I couldn't ask the other player, he left the game from the desync) is that he saw a malignant cell as he should, and I saw something else... ???
I've had this happen on 3 similar instances...
Might want to look into this...
I'm not real sure if this is rooted with the skull shield or not, but a damage shield (I.E. the flame shield) I haven't seen this happen, but an "instant-kill" shield, seems to do the trick... I worry my over-powered omgwtfbbq! shield is broke!!
If any of you guys can help point the development team or person at this its appreciated. I'll keep testing in the meantime and see what results I get.
edit: (spelling corrections)
edit2: Another thought.... it may not even be the "instant-kill" factor as much as it is the "generates a skeleton" factor that breaks it... Reason: the dead frog makes BOTH a skeleton and a malignant cell...