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LStanley82

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Found a bug... https://elementscommunity.org/forum/index.php?topic=22693.msg287798#msg287798
« on: March 10, 2011, 09:57:12 pm »
If you are in multiplayer game and something with mitosis on it dies from BOTH Alfatoxin, AND Skull shield on the same turn, (generating mana/skeletons/etc) it desynchs the game. :(

The game in question, I had my opponent's mitosis giant frog  (1hp left) (2 poison) and I had a skull shield on the field.  When his turn came, the frog attacked, died, and respawned as a frog again, but this time with the alfatoxin icon, with no poison quantity, and desynched the game... I re-poisoned with my nymph and it was back at 2 alfapoison.

The root cause of the desynch I believe (I couldn't ask the other player, he left the game from the desync) is that he saw a malignant cell as he should, and I saw something else... ???

I've had this happen on 3 similar instances...
Might want to look into this...
I'm not real sure if this is rooted with the skull shield or not, but a damage shield (I.E. the flame shield) I haven't seen this happen, but an "instant-kill" shield, seems to do the trick...  I worry my over-powered omgwtfbbq! shield is broke!! :'(

If any of you guys can help point the development team or person at this its appreciated.  I'll keep testing in the meantime and see what results I get.

edit: (spelling corrections)

edit2: Another thought.... it may not even be the "instant-kill" factor as much as it is the "generates a skeleton" factor that breaks it...  Reason: the dead frog makes BOTH a skeleton and a malignant cell...  :o

Offline 3D House of Beef

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Re: Found a bug... https://elementscommunity.org/forum/index.php?topic=22693.msg287819#msg287819
« Reply #1 on: March 10, 2011, 10:29:22 pm »
He went to the trouble to find a bug, register for the forum, and lay it all out for us in his first post.  Strong first post. +Karma.  Welcome to the elements forum.

LStanley82

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Re: Found a bug... https://elementscommunity.org/forum/index.php?topic=22693.msg287826#msg287826
« Reply #2 on: March 10, 2011, 10:47:06 pm »
He went to the trouble to find a bug, register for the forum, and lay it all out for us in his first post.  Strong first post. +Karma.  Welcome to the elements forum.
Well thank you for a nice welcome, I appreciate it!

I did do one foolish thing however, I did post it on the general forum, I read right over the "Report a Bug" forum...  :-X

Oh well, I'm the greenhorn...  ;D

On a similar side note, one of the things I wonder is when a creature dies, and should make something else... (say a Phoenix for example) Is if there was code written to "override" the default behavior of the card if death comes from alfatoxin?? What rule in the code governs if the card should turn to ash or to a malignant cell?  Maybe if there is already a line of "solution code" it can be applied to the Skull Shield card as well... Might save a little code writing time...  ;)

Offline jmizzle7

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Re: Found a bug... https://elementscommunity.org/forum/index.php?topic=22693.msg287829#msg287829
« Reply #3 on: March 10, 2011, 11:00:52 pm »
Welcome to the forums, LStanley82. :)

I'm glad you took the time to analyze the issue and consider all the angles before posting. I think you will be a valuable addition to our community should you choose to get involved. Oh, and don't worry about having posted in the wrong section - it happens. I moved your topic for you.

Offline Glitch

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Re: Found a bug... https://elementscommunity.org/forum/index.php?topic=22693.msg287833#msg287833
« Reply #4 on: March 10, 2011, 11:07:08 pm »
This is a commonly found bug, and it will be moved to the known bugs list if it isn't there already.

THere are a lot of superseding effects, specifically regarding malignant cell.  When a creature dies due to malignant cell and simultaneously summons another creature, due to pheonix, skull shield, or something else, the two commands don't stack nicely, and desynch occurs.

 

anything
blarg: