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valuka

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Fate Egg -> Ball Lightning https://elementscommunity.org/forum/index.php?topic=8610.msg99901#msg99901
« on: June 24, 2010, 10:39:07 am »
I played against Destiny and one Egg turned into Ball Lightning, but the turns end won't disappear. Destiny take over it one chaos power.

Krzysiek K.

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Re: Fate Egg -> Ball Lightning https://elementscommunity.org/forum/index.php?topic=8610.msg99904#msg99904
« Reply #1 on: June 24, 2010, 10:49:33 am »
If Destiny cast Chaos Power on it before turn ended, it no longer had 0 HP and stayed alive - this is correct behavior.

guy_fawkes

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Re: Fate Egg -> Ball Lightning https://elementscommunity.org/forum/index.php?topic=8610.msg99906#msg99906
« Reply #2 on: June 24, 2010, 10:51:19 am »
ball lightning is not supposed to die after attacking.
it NORMALLY dies because it has 0 HP, but if you buff it, it will remain on the field.

i normally play unstoppable on my ball lightnings to have 6/1 momentum creatures at 0 cost :P

Offline Demagog

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Re: Fate Egg -> Ball Lightning https://elementscommunity.org/forum/index.php?topic=8610.msg99909#msg99909
« Reply #3 on: June 24, 2010, 11:17:07 am »
ball lightning is not supposed to die after attacking.
it NORMALLY dies because it has 0 HP, but if you buff it, it will remain on the field.

i normally play unstoppable on my ball lightnings to have 6/1 momentum creatures at 0 cost :P
Wow where can I get this zero cost momentum card?

valuka

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Re: Fate Egg -> Ball Lightning https://elementscommunity.org/forum/index.php?topic=8610.msg99914#msg99914
« Reply #4 on: June 24, 2010, 11:33:58 am »
I thinked Ball Lightning's behavior is to die at the turns ends. But this way this is ok :) Thx for the explonation.

guy_fawkes

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Re: Fate Egg -> Ball Lightning https://elementscommunity.org/forum/index.php?topic=8610.msg99958#msg99958
« Reply #5 on: June 24, 2010, 01:10:13 pm »
ball lightning is not supposed to die after attacking.
it NORMALLY dies because it has 0 HP, but if you buff it, it will remain on the field.

i normally play unstoppable on my ball lightnings to have 6/1 momentum creatures at 0 cost :P
Wow where can I get this zero cost momentum card?
fussy man :P

twinsbuster

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Re: Fate Egg -> Ball Lightning https://elementscommunity.org/forum/index.php?topic=8610.msg100572#msg100572
« Reply #6 on: June 25, 2010, 03:47:52 am »
I have a problem...
why ball lighting die at end of turn with its 0HP
but creatures die immdiately when their HP go zero?

guy_fawkes

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Re: Fate Egg -> Ball Lightning https://elementscommunity.org/forum/index.php?topic=8610.msg100599#msg100599
« Reply #7 on: June 25, 2010, 05:18:15 am »
nice objection,
the card should be 3/1 , 5/1 with a rule written on it : "at the end of the turn Ball Lightning has been summoned, deal 1 damage to Ball Lightninig"

but i don't see the change is going to happen :P

i suppose the official ruling is that a creature status (dead/alive) is checked after the creature is dealt damage or if his hp stats are negateviley modified (i personal prefere not to have such complex set of rules) or after the end of the turn

Offline harakirinosaru

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Re: Fate Egg -> Ball Lightning https://elementscommunity.org/forum/index.php?topic=8610.msg100615#msg100615
« Reply #8 on: June 25, 2010, 05:58:33 am »
nice objection,
the card should be 3/1 , 5/1 with a rule written on it : "at the end of the turn Ball Lightning has been summoned, deal 1 damage to Ball Lightninig"

but i don't see the change is going to happen :P

i suppose the official ruling is that a creature status (dead/alive) is checked after the creature is dealt damage or if his hp stats are negateviley modified (i personal prefere not to have such complex set of rules) or after the end of the turn
How about 'A creature dies when it's HP is zero'?

That's simple and follows the rules of modern English.

Krzysiek K.

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Re: Fate Egg -> Ball Lightning https://elementscommunity.org/forum/index.php?topic=8610.msg100619#msg100619
« Reply #9 on: June 25, 2010, 06:24:02 am »
Quote
How about 'A creature dies when it's HP is zero'?
Won't work. Spark/Ball Lighting has zero HP when it comes into play and it doesn't die.

guy_fawkes

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Re: Fate Egg -> Ball Lightning https://elementscommunity.org/forum/index.php?topic=8610.msg100627#msg100627
« Reply #10 on: June 25, 2010, 06:56:43 am »
Quote
How about 'A creature dies when it's HP is zero'?
Won't work. Spark/Ball Lighting has zero HP when it comes into play and it doesn't die.
ditto :P

Offline harakirinosaru

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Re: Fate Egg -> Ball Lightning https://elementscommunity.org/forum/index.php?topic=8610.msg100703#msg100703
« Reply #11 on: June 25, 2010, 11:41:14 am »
Quote
How about 'A creature dies when it's HP is zero'?
Won't work. Spark/Ball Lighting has zero HP when it comes into play and it doesn't die.
Quote
How about 'A creature dies when it's HP is zero'?
Won't work. Spark/Ball Lighting has zero HP when it comes into play and it doesn't die.
ditto :P
Common sense dictates that it would happen at the end of the turn when the game updates everything passive, like Swarm, Dive, Engine's cooldown, Flooding and all status effects.

 

anything
blarg: