*Author

zebala

  • Guest
Elemental master bug. https://elementscommunity.org/forum/index.php?topic=5016.msg50181#msg50181
« on: April 08, 2010, 10:53:40 am »
I've noticed that for example with emphatic bond if you get your HP back to 100 on the turn you defeat the opponent you get elemental master. However, because your healing and the damage you deal happens at the same time, you don't get EM if the opponent dies before you get 100 HP. Even if you would have gotten it at the end of the turn. This hardly seems intentional, or am I missin something?

Antysiw

  • Guest
Re: Elemental master bug. https://elementscommunity.org/forum/index.php?topic=5016.msg50183#msg50183
« Reply #1 on: April 08, 2010, 11:08:11 am »
Right, im pretty often losing like 60 coins when fighting gods like rainbow :F

Offline vrt

  • Hero Member
  • *****
  • Posts: 1545
  • Country: us
  • Reputation Power: 40
  • vrt soars like the Phoenix, unable to be repressed.vrt soars like the Phoenix, unable to be repressed.vrt soars like the Phoenix, unable to be repressed.vrt soars like the Phoenix, unable to be repressed.vrt soars like the Phoenix, unable to be repressed.vrt soars like the Phoenix, unable to be repressed.vrt soars like the Phoenix, unable to be repressed.vrt soars like the Phoenix, unable to be repressed.
  • Elitist Graphics Whore
  • Awards: Slice of Elements 4th Birthday CakeBrawl #1 Winner - Team Nyan SharksSlice of Elements 3rd Birthday CakeSlice of Elements 2nd Birthday CakeCard Art Competition 1st Place
Re: Elemental master bug. https://elementscommunity.org/forum/index.php?topic=5016.msg50189#msg50189
« Reply #2 on: April 08, 2010, 11:35:54 am »
Imagine, the turn finishes. You'd have a hundred HP and an Elemental Mastery.

Now imagine that the last creature you have is an antimattered photon. Your opponent ends his turn with 1 HP, because your turn went on long enough for him to heal back to that (after all, your total HP doesn't go into negatives; it remains at zero). Games could last infinitely long, and that's no fun at all.
So long and thanks for all the fish!

Offline Kamietsu

  • Legendary Member
  • ******
  • Posts: 3228
  • Country: us
  • Reputation Power: 47
  • Kamietsu is towering like an Amethyst Dragon over their peers.Kamietsu is towering like an Amethyst Dragon over their peers.Kamietsu is towering like an Amethyst Dragon over their peers.Kamietsu is towering like an Amethyst Dragon over their peers.Kamietsu is towering like an Amethyst Dragon over their peers.Kamietsu is towering like an Amethyst Dragon over their peers.Kamietsu is towering like an Amethyst Dragon over their peers.Kamietsu is towering like an Amethyst Dragon over their peers.Kamietsu is towering like an Amethyst Dragon over their peers.
  • Old to Elements
  • Awards: Spell Art Competition WinnerWinner of the MASH-UP CompetitionFunny Card Competition WinnerWinner of
Re: Elemental master bug. https://elementscommunity.org/forum/index.php?topic=5016.msg50191#msg50191
« Reply #3 on: April 08, 2010, 11:45:35 am »
That is exactly how the game is intended. Once the opponent gets to 0hp, regardless of what else is going on, the game ends.
╔╦╦═╦══╦╗  ( ̄ー ̄) --Snorlax says:
║═╣╬║║║║║    Eat your shower, brush your toothpaste, take your teeth.
╚╩╩╩╩╩╩╩╝

CB!

  • Guest
Re: Elemental master bug. https://elementscommunity.org/forum/index.php?topic=5016.msg50260#msg50260
« Reply #4 on: April 08, 2010, 04:02:26 pm »
That is exactly how the game is intended. Once the opponent gets to 0hp, regardless of what else is going on, the game ends.
Exactly.  The end of the game isn't defined by the end of the winner's last turn, but rather when someone's HP reaches 0.  Doesn't even have to happen on your turn if you have an opponent's creature with antimatter + liquid shadow.  Kinda makes an "Elemental Mastery" win mean a little more.  I've found myself chomping and rewinding some of my own creatures so that my weapon deals the lethal blow, after my shards / feral bonds have healed me completely...

Re: Elemental master bug. https://elementscommunity.org/forum/index.php?topic=5016.msg50263#msg50263
« Reply #5 on: April 08, 2010, 04:06:09 pm »
That is exactly how the game is intended. Once the opponent gets to 0hp, regardless of what else is going on, the game ends.
Exactly.  The end of the game isn't defined by the end of the winner's last turn, but rather when someone's HP reaches 0.  Doesn't even have to happen on your turn if you have an opponent's creature with antimatter + liquid shadow.  Kinda makes an "Elemental Mastery" win mean a little more.  I've found myself chomping and rewinding some of my own creatures so that my weapon deals the lethal blow, after my shards / feral bonds have healed me completely...
Yeah, I kind of like how the EM system currently works. Helps me develop some situational metagame. Which is pretty much the point of life.

zebala

  • Guest
Re: Elemental master bug. https://elementscommunity.org/forum/index.php?topic=5016.msg50397#msg50397
« Reply #6 on: April 08, 2010, 09:56:12 pm »
I see your points, but due to this being a CCG I would expect to see some kind of regulated turn sequence etc. Regarding the photon example, wouldn't it be a good idea if the game actually counted the TOTAL damage done. Then it wouldn't have to go to negatives, although that could work, too. The current system does, however "develop some situational metagame" as DietSnapple135 said...

Delreich

  • Guest
Re: Elemental master bug. https://elementscommunity.org/forum/index.php?topic=5016.msg50586#msg50586
« Reply #7 on: April 09, 2010, 03:04:35 am »
I see your points, but due to this being a CCG I would expect to see some kind of regulated turn sequence etc.
There is a regulated turn sequence. Creatures attack one after the other, and if you deal enough damage to kill the opponent, that's the end of the game.
For those used to Magic, think of it as how things worked when combat used the stack, except the order is fixed.

Tea is good

  • Guest
Re: Elemental master bug. https://elementscommunity.org/forum/index.php?topic=5016.msg50587#msg50587
« Reply #8 on: April 09, 2010, 03:07:14 am »
This is one of the reasons I use Ferals instead of SoGs.

TheMonolith

  • Guest
Re: Elemental master bug. https://elementscommunity.org/forum/index.php?topic=5016.msg56544#msg56544
« Reply #9 on: April 20, 2010, 05:48:25 pm »
I've noticed that for example with emphatic bond if you get your HP back to 100 on the turn you defeat the opponent you get elemental master. However, because your healing and the damage you deal happens at the same time, you don't get EM if the opponent dies before you get 100 HP. Even if you would have gotten it at the end of the turn. This hardly seems intentional, or am I missin something?

I brought this up a couple of times in other threads with slightly different scenarios.  I agree that it seems inconsistent to have it work this way.

But believe me, there is nobody here interested in entertaining the idea of changing the turn event sequence. 

zebala

  • Guest
Re: Elemental master bug. https://elementscommunity.org/forum/index.php?topic=5016.msg56664#msg56664
« Reply #10 on: April 20, 2010, 08:17:07 pm »
Delreich what I mean by a "turn sequence", is that the events would happen one after another. At the moment everything (bonds healing, damage dealt) happens at the same time. It just doesn't feel quite right.

Wisemage

  • Guest
Re: Elemental master bug. https://elementscommunity.org/forum/index.php?topic=5016.msg56703#msg56703
« Reply #11 on: April 20, 2010, 09:11:28 pm »
Delreich what I mean by a "turn sequence", is that the events would happen one after another. At the moment everything (bonds healing, damage dealt) happens at the same time. It just doesn't feel quite right.

Except you are wrong.

Damage is dealt in the order Monsters were placed on the field.

Feral Bond healing occurs when said monster attacks (so when the first summoned monster attacks and you have 2 bonds you get healed for 2)

 

anything
blarg: